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#71 (permalink) |
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New Member
![]() 41
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Decided to jump into this yesterday... Hopefully I got in under the wire.
![]() Painted the diffuse textures in Mudbox, no sculpting done, rendered in Blender 2.49b. No modifications to normal and occlusion maps. The diffuse texture is also applied to the normals channel to get the raised veiny stuff. The "pedestal" is the Dragon's Lair cave available for free download at DAZ.com ![]() ![]() ![]() ![]() ![]() Last edited by Route 66 Rambler; 19-04-2011 at 08:06 PM. |
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#72 (permalink) |
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Senior Member
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mdale13's Final Submission
AH I hope this all gets uploaded in time!
Final Submission: ![]() Maps: ![]() Great entries by everyone, goodluck!
__________________
Matthew Dale- Aspiring Game Artist Springfield College/Gnomon School of Visual Effects My Portfolio My Sketchbook Thread Last edited by mdale13; 19-04-2011 at 11:13 PM. Reason: Image tag correction |
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#73 (permalink) |
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New Member
![]() 38
- 9
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Although I was too late to come across this, I am still very interested in checking the model out and having a go at texturing. I notice you take the model download link down after the deadline of competitions. You could have some sort of archive of the models from the competitions, as it would help a great deal for people like me still trying to learn.
People who come across this website at a later date, after the competition has ended could still benefit from checking out these models. It's very difficult to find a resource which offers finished game art, for begginers to check out and experiment how diffuse/normal/spec textures work together. Anyway great work on these! Fantastic work. ![]() Cheers |
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| The Following User Says Thank You to woody For This Useful Post: |
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#74 (permalink) | |
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Forum Leader
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Voting Thread Is Up!
Quote:
Great work, everyone! This comp had a lot of participants, and many unique views on Richard's model. Give yourselves a hand ![]()
__________________
My Portfolio - Looking for Work Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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| Tags |
| art, challenge, competition, computer, creature, event, fast, fish, game, game development, gill, modeling, monster, normal, ocean, sea, shark, speed, suggestion, texture, texturing, thread, topic, underwater, water |
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