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Old 25-01-2011, 09:49 PM   #1 (permalink)
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Speed Texturing Competition 2: 006: Modular Wall

Let's boogie!








Have Fun!


Everyone feel free to post your WIPs here in this thread

Yes, this is a competition, and I know everyone wants others to be surprised by their awesome texture come voting time, but posting WIPs is also a great way to learn new things. These comps are not just about fame and glory, but also about progressing as an artist while networking in a friendly competitive setting

At any rate, have fun and try something new!
Cheers
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Last edited by Polygoblin; 01-02-2011 at 11:02 PM. Reason: competition has ended
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Old 26-01-2011, 07:13 AM   #2 (permalink)
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Hi guys,long time since i don't partecipate to a contest
I like the model so I decide to partecipate to this one,congratulation to megalmn2000 for the wall

here my w.i.p.

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Old 26-01-2011, 09:02 AM   #3 (permalink)
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I might give this one a go. First time doing a speed texturing comp, so can I just ask about the rules... Am I correct in saying we change ALL maps not just the diffuse?
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Old 26-01-2011, 09:37 AM   #4 (permalink)
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Quote:
Originally Posted by jr_walker View Post
I might give this one a go. First time doing a speed texturing comp, so can I just ask about the rules... Am I correct in saying we change ALL maps not just the diffuse?
Welcome to STC, then! Yes, you are free to edit and/or create all the maps you need. As long as you don't alter the 3 models themselves, it's all good.
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Old 26-01-2011, 10:05 AM   #5 (permalink)
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Can't wait to get started! Grats, Megalmn2000!
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Old 26-01-2011, 10:31 AM   #6 (permalink)
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finish,here my entry for the contest (btw,i was forced to upload the texture sheet reducing the quality of the image becouse the file size was too big for imageshack,let me know if is a problem) viewport screen,no render

Name: Marcus Aseth

entry:




Textures:

Last edited by Marcus Aseth; 28-01-2011 at 02:52 PM.
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Old 26-01-2011, 11:08 AM   #7 (permalink)
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Wow! Already finish? Polygoblin just start the competition today!
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Old 26-01-2011, 11:25 AM   #8 (permalink)
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lol,i don't have nothing to do today

btw megalmn2000 you have bake very nice & clean normal,can i ask you what did you use for the bake?
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Old 26-01-2011, 12:31 PM   #9 (permalink)
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I wanted to give this a shot but is there a possibility I'm doing something wrong when importing the obj's? cause some of the pieces at least on the corner seem to have been offset a little bit, also the seams don't seem to match up. I guess something similar has happend to the UV's.

anybody an idea?
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Old 26-01-2011, 12:32 PM   #10 (permalink)
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Sure!
I used xNormal to bake the normal and the ao.
At the beginning, there where some minor artifacts, I didn't know why. I didn't want to arrange them on Photoshop so I tried something else.

Here's what I made:

Render size at 1024 x 1024 with a 4X anti-aliasing.

It tooks around 10 minutes of waiting but it's worth the effort.
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