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#1 (permalink) |
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New Member
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STC Sun Lounge
Hi all!
![]() Unfortunately I missed the STC with sun lounge so I would like to present my work. I would ask more experienced designers to rest my mistakes. I started work on the mattress, put on the color, 'dirt' and AO. To this I added a light hand-shading. Healthy criticism please: D |
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#2 (permalink) |
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Frequenter
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I think you forgot the picture and you posted in the wrong section
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![]() Portfolio - http://miguelredondo.wordpress.com/ LinkedIn - http://pt.linkedin.com/in/miguelredondo |
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#3 (permalink) |
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Forum Leader
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The thread is fine here (though you may get more feedback in the "WIP" section). Although, you never credited Reggie Santiago for the model and hi poly bake. It is very important to always credit someone else's work. Otherwise, you're kind of taking credit for it
![]() The texture looks good, but it could benefit greatly from a detailed spec map. Something with alot of variation could get this thing to really pop. Check some reference out and study how the light bounces off of different fabric types. Use that information to beef up your spec map, and you should be on your way ![]()
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My Portfolio - Looking for Work Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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#4 (permalink) |
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New Member
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Of course, I forgot to add it to the credits.
Another WIP: I added abrasion, dirt and slightly shading) I think I can take for the rest I would like to point out that far, I started doing render diffuse and presented only with the normal map that is included, and just diffuse: P Last edited by Wowoz; 12-12-2010 at 09:24 AM. |
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