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Old 20-10-2010, 11:31 PM   #1 (permalink)
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Speed Texturing Competition 2: 004: Beach Vendor



Download Model Here:
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Go!
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Old 22-10-2010, 06:39 PM   #2 (permalink)
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Oh yeah! I'm in with this one!
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Old 23-10-2010, 04:53 AM   #3 (permalink)
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There is just one slight problem, the base model has 2 textures, so do we have to modify the UV for one big 2K texture?
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Old 23-10-2010, 09:34 AM   #4 (permalink)
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I'm going to go out a limb and say that it's okay to have two textures as long as they don't exceed 2048. Can this be verified?
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Old 23-10-2010, 11:26 AM   #5 (permalink)
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Quote:
Originally Posted by aaronmwolford View Post
I'm going to go out a limb and say that it's okay to have two textures as long as they don't exceed 2048. Can this be verified?
Yes, that is correct. 2048 is the max.
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Old 23-10-2010, 12:37 PM   #6 (permalink)
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I was a little tedious, but I got the 2 object separated. And did quick coloring to verify proper separation and how it looks. I am still new at this so I am not sure if my normal and AO map is working properly; look at the straw hat. It should look round but the facets are showing. I switched on and off Normal map and it does seem to round things up, but not completely.
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File Type: jpg beach_ven3.jpg (89.4 KB, 0 views)
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Old 25-10-2010, 12:39 AM   #7 (permalink)
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work submitt

how can submit final file?
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Old 25-10-2010, 12:56 AM   #8 (permalink)
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@ridix & shanoj:

You can host your images for free on sites like Photobucket and Imageshack. The attachment feature seems to be on the fritz.
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Old 25-10-2010, 04:39 AM   #9 (permalink)
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Definitely will be getting in on this!
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Old 25-10-2010, 05:51 AM   #10 (permalink)
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How do you link the image from hosting site so that you don’t get all the web site display with it when you just copy the web address?
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