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View Poll Results: Vote for the best entry!
trucpt0420 6 7.89%
Shatter 0 0%
mohamed raoof 1 1.32%
lonelysquare 9 11.84%
Oxiofolio 1 1.32%
dipnusurf 1 1.32%
Perfecto 58 76.32%
Voters: 76. You may not vote on this poll

 
 
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Old 22-06-2010, 02:27 PM   #1 (permalink)
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Speed Texturing Competition 2: 002 - Beach Scene - Voting thread

No Voting For Your Own Submissions



Here are our nominees!

The poll will be open for one week. VOTE NOW!


Click the images to see each persons post with more images.

trucpt0420





Shatter




mohamed raoof




lonelysquare




Oxiofolio




dipnusurf




Perfecto




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Old 22-06-2010, 10:16 PM   #2 (permalink)
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Glad to see such high quality entries, you make my simple stuff look good The next modeling challenge will be prop based and start in about a week! And will be related to the beach as well to keep it summery.
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Old 23-06-2010, 02:54 PM   #3 (permalink)
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when is the next challenge???
please let it be interesting.
idd like 2 upload my work
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Old 24-06-2010, 10:33 PM   #4 (permalink)
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dipnusurf, what part of "No voting for your own submission" is unclear? Your vote is removed, and don't do it again.
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Old 25-06-2010, 07:14 AM   #5 (permalink)
kYo
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Winner of Speed Texturing Winner of Speed Texturing 2nd Place 
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i can understand that as in dipnusurfs case, participants dont expect to get no votes at all, especially if there wasnt any constructive crits before, but polls dont lie you have to face it, understand the reasons and improve your skills (or at least parts of your skillset).. or blame it on other aspects to name lighting, postprocessing and presentation, which all are same as important if its about convincing the audience that your very own visual creation is teh shit

the uninspiring presentation kills most of the entries for me again tbh
more importantly on the pure texturing side iŽd just say that Perfectos execution is done with more attention to detail and also way more polished (complex clean normals etc) than everyone elses.

maybe "originality" wasnt even that important in this one, you see that grungy postnuclear look in every 2nd shooter anyway :x
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Old 26-06-2010, 06:11 PM   #6 (permalink)
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really late final

So here are my finals screen shots, everything was textured with the basic diffuse, spec and normal. The only thing i didn't do was resize the maps to be competition size, but since i knew i wasn't going to make it I thought what the hell and left it.

I ran into an interesting problem (alpha hierarchy) which i never encountered before, but then again I never used so many before. So i took a couple shots because things would disappear all together. Anyways hope you all like it and hopefully i'll get in the voting next time.

Crits please.


-J.
Attached Images
File Type: jpg beach.jpg (206.4 KB, 69 views)
File Type: jpg beach2.jpg (282.5 KB, 57 views)
File Type: jpg beach3.jpg (235.4 KB, 45 views)
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Old 27-06-2010, 05:40 AM   #7 (permalink)
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It was a good challenge, with interesting submissions !
Special mention to post-apocalyptic ones. Il like the idea.

But my vote goes to Perfecto's. Definitely nice to see.
Comprehensive textures, nothing to add.
I've checked your portfolio - accurate and clean work.
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Old 27-06-2010, 09:01 AM   #8 (permalink)
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I vote for Perfecto.


lonelysquare's is really good too.
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Old 28-06-2010, 06:03 PM   #9 (permalink)
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Nice one JStrange, looks pretty good. Could do with better lighting but the textyring is pretty good so it's a shame you weren't able to finish on time. Better luck next time
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Old 01-07-2010, 08:53 AM   #10 (permalink)
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Congratulations Perfecto! Well deserved win, excellent execution. Even managed to make my crappy models look good
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