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Old 09-06-2010, 11:16 PM   #1 (permalink)
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Speed Texturing Competition 2: 002 - Beach Scene

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File Type: zip stc2_002-beachscene-max2009.zip (48.5 KB, 114 views)
File Type: zip stc2_002-beachscene-obj.zip (32.3 KB, 141 views)

Last edited by urgaffel; 09-06-2010 at 11:28 PM.
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Old 09-06-2010, 11:35 PM   #2 (permalink)
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The obj was exported from max with Maya settings so hopefully there won't be any issues with it. If any kinds souls want to export it to more formats they are more than welcome.

Feel free to create high poly meshes and bake normalmaps from them, rearrange the uvs or delete polys that you think are unecessary.

I look forward to see what you all come up with
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Old 10-06-2010, 10:10 AM   #3 (permalink)
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Hi!
i'm new here and I wonder about something : do all the objects uvs have to be on the same map?
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Old 10-06-2010, 10:43 AM   #4 (permalink)
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Welcome, and no, they don't have to be. I've unwrapped them separately but if you want you can combine them. The total size of your textures should be less or equal to one 2048 texture for your diffuse textures, one 2048 for your normalmaps etc etc. So you could use a tiling 256x256 texture for the ground, a 512x256 for the towel etc.
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Old 10-06-2010, 10:55 AM   #5 (permalink)
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Ok, gonna try to do my best.
Thanks a lot!
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Old 10-06-2010, 11:35 AM   #6 (permalink)
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I think I might give this one a go,

I assume rendering the screenshot in the UDK is ok? also If I use cubemaps for realtime reflections will they have to be accounted for in the texture budget?

Cheers
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Old 10-06-2010, 01:12 PM   #7 (permalink)
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Great! I'm in!
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Old 10-06-2010, 01:17 PM   #8 (permalink)
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Oh! And I have a question about No renders and can I change the UV or I can't chance anything about this? My English quite bad, sorry :P
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Old 10-06-2010, 01:29 PM   #9 (permalink)
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UDK is fine since it's realtime. Rendering means using Scanline, mentalray, vray etc to produce your image. It's supposed to be realtime after all.

If you look at the rules, it says skyboxes are optional, you can treat cubemaps the same since if you could in theory use a skybox as a cubemap

Trucpt: You can change the uvs and the layout of the scene. No renders means you have to take a screenshot from a 3d package or a game engine to present your final result.

Just to make sure everyone sees this:

You can change the uvs and the layout of the scene if you want
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Old 10-06-2010, 02:28 PM   #10 (permalink)
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ah, a new STC. I'll be giving this one a go for sure.
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