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Old 28-03-2010, 03:02 PM   #1 (permalink)
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Speed Texturing Competition 2: 001: Steampunk Blunderbuss

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Last edited by urgaffel; 05-04-2010 at 07:01 PM.
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Old 28-03-2010, 03:15 PM   #2 (permalink)
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Only one day to texture this ?
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Old 28-03-2010, 03:39 PM   #3 (permalink)
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Originally Posted by urgaffel View Post
Same time limit as this one; 48 hours, spread over a week.
unless they changed it
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Old 28-03-2010, 07:43 PM   #4 (permalink)
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48 hours spread out over a week is a bit more than one day Next sunday is the last day.
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Old 28-03-2010, 09:00 PM   #5 (permalink)
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Only one day to texture this ?
scientifically 48 hours are two days on earth i think

but 48h is also more than one week under employment conditions (8h day)

i hope i find enough holes in my schedule to use all of them lolz
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Old 28-03-2010, 10:56 PM   #6 (permalink)
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Your producer has told you that the gun needs to be textured by the deadline so you've been asked to come in to work an extra day during the weekend
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Old 29-03-2010, 02:41 AM   #7 (permalink)
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This looks really cool, I think I'll take a shot at it. Never actually textured a weapon before, so it should be a good learning experience. It will give me an excuse to mess with cubemaps a bit too.
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Old 29-03-2010, 05:45 AM   #8 (permalink)
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about cubemap,someone know where can I donwload some of this?

Last edited by Marcus Aseth; 29-03-2010 at 09:57 AM.
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Old 29-03-2010, 09:59 AM   #9 (permalink)
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ok,so let start

I begin with a clean diffuse,when it's finished I add layer of dirt & things
I don't understand why the shader on the viewfinder don't make the highlight perfectly horizontal don't look at that

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Old 29-03-2010, 01:22 PM   #10 (permalink)
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Marcus, can you upload model in .fbx format?
Thx.
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