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Old 30-03-2010, 12:27 PM   #21 (permalink)
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Yep, that's the one.
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Old 30-03-2010, 03:08 PM   #22 (permalink)
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urgaffel we have to open a separate topic or we can post here the w.i.p.?

I spent 1-2 hours to finish the base texture,a combination of leather,wood,gold,brass & copper

now the dirty pass I guess

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Old 30-03-2010, 06:45 PM   #23 (permalink)
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@Marcus: Thats already looking mighty tasty!

Are we getting an ambient occlusion map? Or can we have the hp model so we can bake it ourselves?
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Old 30-03-2010, 06:53 PM   #24 (permalink)
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Marcus; you can post here or in a separate thread.

Glenatron; you can fake ao by taking the blue channel from the normalmap. Not as good but it might do for now?
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Old 30-03-2010, 07:52 PM   #25 (permalink)
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sorry my fault,I send the Ao to urgaffel in some minutes
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Old 30-03-2010, 08:30 PM   #26 (permalink)
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In 3DS Max (I downloaded the demo), where would I put the normal map? I have it under bump, but it doesn't change anything in the viewport. Maybe I'm wrong, but I don't think it does real time renders of normal maps.

Answering my own question, I will export it to Unreal 3 Engine for screenshots.
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Old 30-03-2010, 08:35 PM   #27 (permalink)
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If you want see the normal,se the bump map to 100,then in the slot put a Normal Bump,then in the normal slot put the a Bitmap & select the normal.tga ,now in the render you see the normal,but render are not allowed,so download the Xoliul' shader & use it to display the normal in real time in the viewport
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Old 30-03-2010, 09:30 PM   #28 (permalink)
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I've uploaded the AO map for those that want it, find it in the first post.


Michael, you can preview materials using direct X in max. In your material editor, there's a blue checkered box that says "Display material in viewport" or something similar. If you click and hold on it you'll get a roll down. Select the pink and white box and it will switch to direct x shaders instead and your normal will show up in the viewport.
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Old 31-03-2010, 08:12 AM   #29 (permalink)
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Hey!
I just signed up, can I still participate?
And when is the deadline?
sunday 4.4?
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Old 31-03-2010, 08:20 AM   #30 (permalink)
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It's been a long time since I've participated in one of these, since I've been busy with work, but I couldn't resist a "shot" at (pun intended ) texturing Marcus Aseth's very cool looking Biorifle. The UV's were laid out perfectly, btw.

Lately, I've been playing a lot of Modern Warfare 2 and Bioshock 2, so I wanted to try my luck at blending the two styles on this competition...realistic/sci-fi. Hope you guys like it!

Good luck everyone!
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