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Old 21-07-2009, 09:40 AM   #21 (permalink)
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Quote:
Originally Posted by Sloth1991 View Post
I was really enjoying these comps tho. kept my ideas flowing and made me start using the UVW Unwrap (Has not been going well, some reason I can't get rid of the outlines in photoshop.)



I will say tho, he does make a cool looking Frankenstein kinda monster with all the cuts and all...
You mean the edges of your pieces are bleeding the black background? When you select all the pieces, use Select > Expand by 1 pixel after having them selected
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Old 22-07-2009, 06:12 AM   #22 (permalink)
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Checkity check yourself:

http://www.game-artist.net/forums/ge...ouncement.html
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Old 24-07-2009, 06:33 PM   #23 (permalink)
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Quote:
Originally Posted by Millenia View Post
You mean the edges of your pieces are bleeding the black background? When you select all the pieces, use Select > Expand by 1 pixel after having them selected
ok i did that and it seems to have helped a great deal, now i just gotta work on matching the shades right so it isnt so bad :P

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Old 25-07-2009, 06:20 AM   #24 (permalink)
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Sloth: I think you might find that you get more helpful crits when posting in a wip-thread rather than an announcement thread
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Old 25-07-2009, 04:10 PM   #25 (permalink)
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Originally Posted by Tiros View Post
Sloth: I think you might find that you get more helpful crits when posting in a wip-thread rather than an announcement thread
I wasn't looking for help. As you might have seen in my first post I was merely pointing out that the speed comps had pushed me to now attempt to do the UVW Unwrap, and Millenia was kind enough to describe a way for me to fix the error I was being troubled by.

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Old 30-07-2009, 02:48 PM   #26 (permalink)
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I like this idea, I never really enjoyed the time constraints that were placed on the competitions so I didn't enter very often (not sure if it was this name or another I had that I used in the comps). I think speed should be a product of practice and trial/error, not from practicing speed for speeds sake.

I think many of the assets produced in the contests were great quality, but if time constraints weren't set at 90 minutes we could get some really great assets churning out of this forum.
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