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Old 21-06-2009, 04:50 PM   #111 (permalink)
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Jack Daniels's Avatar
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Entry #3



Maps

Quote:
Originally Posted by NajumAnwar View Post
jack daniels: I have to say man, that is one of the cleverest ideas I have seen. great job! can you maybe leave me a little snippet about how you went about the maps on your portal?
Thanks man.

What do you want to know? It is all pretty normal. I just brought it into ZBrush divided the plane to a million polys, then spent about 5 minutes in projection master with some custom alphas for the wall and portal. Then I used the new ZBrush plugin (Decimation Master) to get it down to 140,000 polys at which point I exported it out of ZBrush and into Maya for baking the normal and occlusion maps. Then I just brought it into PS and got the diffuse down quick with some photo overlays and quick painting. I used Tiros method for creating the specular and did the glow map real quick by messing with the hue and then plugging it into the incandescence within Maya.
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Old 22-06-2009, 12:30 AM   #112 (permalink)
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Quote:
Originally Posted by sgv3dmax View Post
Try plugging in a texture with the yellow green lights and black everywhere else into the incandescence node. I am not clear as to how it will look in real-time viewport.
Yea that seems to work quite well!

realtime maya shot
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