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#13 (permalink) |
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Senior Member
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- 11
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So here is my Entry. I may do another one. This one took about 1 hour and 15 minutes.
Critique very much welcomed and appreciated. Thanks ![]() Defuse Map Normal Map Specular Map |
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#16 (permalink) |
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Frequenter
![]() 147
- 21
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I wanted to go for something different, for the tree trunk I decided on a love heart carving and a drawing for the stone. The texture really needs some normals and spec. tho I had time, my pc doesn’t allow high quality in view port (as always)
![]() crits plz. |
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| The Following User Says Thank You to PIX For This Useful Post: |
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#17 (permalink) |
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Senior Member
![]() 217
- 45
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That's creative, but your materials need more detail. Do some more work to them to get a better effect out of them. Right now it looks like you just slapped a photo onto your texture, and it's very noticeable.
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| The Following User Says Thank You to CYoung For This Useful Post: |
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#19 (permalink) |
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Freelancer
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Well, I lasted for about 100 min, then I couldn't really be arsed anymore and left it as is. I'm not gonna enter the actual competition, but perhaps you can get some inspiration from it:
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__________________
- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits Last edited by Tiros; 02-06-2009 at 02:54 AM. |
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