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#1 (permalink) |
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Multi-Award Winner
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STC #41 - May 17 - May 24 -Sledgehammer
![]() ![]() Note: The UV's have a ratio of 2:1, meaning your maps width should be the double of it's height. ie. 1024x512px. It is recommended that you bake normals for this challenge, or your entry will suffer from minor smoothing-errors. .
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- My Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits Last edited by Tiros; 19-05-2009 at 06:53 AM. |
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#2 (permalink) |
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Multi-Award Winner
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Deffo gonna join this one myself, mwuhaha
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- My Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#4 (permalink) |
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Multi-Award Winner
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pow! ![]() Damn this one was a lot of fun, and got some good practice for texturing on lower sizes, which is quite needed atm. And, well, I'm actually not supposed to tell, but this is what the banhammer of GA looks like -.o Cheers!
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- My Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#5 (permalink) |
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Senior Member
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Tiros, that came out excellent!
Here's mine, I don't know what I was aiming for in terms of design(probably should have looked at a reference), but it came out alright. Baked the normals from a high poly which I just added the little sphere things to, same with AO. ![]() ![]() |
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#8 (permalink) |
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Multi-Award Winner
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CYoung: aye, following a reference might be a good idea, or atleast determining kind of what it's supposed to look like before you start, it'll help a lot
![]() docdolittle: Hmm, what application and material/shader did you use to get that screengrab? I can tell instantly that your normals are not active, cause if they were, then it'd look something like this ![]() ![]() So you might want to look into normals a bit more. The specular also isn't active I think, but since it's mostly black, it'd wouldn't make much of a difference. Mine was kinda rushed and sloppy, being almost completely white, but if ou have a look in the specular/normals link in my sig, you could prolly get some useful pointers ![]() And then for the metal, it's not bad really, but try to keep it clean, right now there's quite a lot of rough detail in there. My metal were pretty much just a plain colour with AO and some very weak bump in the normals until the very end, where I added some details. Cheers! Holidaybb: It's an .obj file, you import it from max through File>Import, selecting the Sledgehammer_Max.obj file, and hitting open.
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- My Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits Last edited by Tiros; 17-05-2009 at 06:12 PM. |
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