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Old 04-05-2009, 12:24 PM   #1 (permalink)
Adam Fransson
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STC #40 - May 3 - May 10 - Cannon



.
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File Type: rar STC_40_Cannon.rar (129.7 KB, 145 views)
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Old 04-05-2009, 12:42 PM   #2 (permalink)
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Nice model! Can't wait to get started, but it will be for tomorrow I guess
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Old 04-05-2009, 05:21 PM   #3 (permalink)
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Goddamn it, of course my main PC has to break when there's such an intriguing contest and I'm stuck with a setup I can't realistically compete on (GeForce fucking 3 >_>)
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Old 04-05-2009, 07:23 PM   #4 (permalink)
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TIROS YOU COPYING BASTARD!!! you knew i was making a cannon of my own
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Tutorial - Ambient Occlusion in MAX
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Last edited by sampson; 04-05-2009 at 09:12 PM.
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Old 04-05-2009, 08:10 PM   #5 (permalink)
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Doing it.
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Old 04-05-2009, 09:11 PM   #6 (permalink)
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heres my attempt. i'm not very happy with it. may do a second entry if i have time... i decided to go with the slightly oxidised look

i had time remaining


Maps at 50%
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Last edited by sampson; 05-05-2009 at 12:54 AM.
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Old 05-05-2009, 01:08 AM   #7 (permalink)
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Here's what I was able to do.



textures @ 50

Last edited by yoyomon; 05-05-2009 at 03:47 AM.
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Old 05-05-2009, 03:57 AM   #8 (permalink)
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No rendering?? Does that mean i have to put this baby into an engine? Anyone got a tutorial to get the model + textures into UnrealEd 3?
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Old 05-05-2009, 04:02 AM   #9 (permalink)
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Quote:
Originally Posted by Grizzly3D View Post
No rendering?? Does that mean i have to put this baby into an engine? Anyone got a tutorial to get the model + textures into UnrealEd 3?
You can use a viewport shader, it's very easy:
http://www.game-artist.net/forums/su...rt-shader.html
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Old 05-05-2009, 06:44 AM   #10 (permalink)
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Are we allowed to model highpoly details and render them for a normal? (obviousally being part of the 90 minutes). Or are we only allowed use of crazybump/nvidia.

Should be an interesting challenge this
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