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Old 10-05-2009, 12:56 PM   #61 (permalink)
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Re-Rendered

Well not rendered :P, but real-time whatever xD
Same maps and model, just fixed the problems before:



TEXTURE MAPS (50%)
Diffuse Map - 1024x1024
Normal Map - 1024x1024
Specular Map - 1024x1024
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Crystal Core
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Old 10-05-2009, 03:37 PM   #62 (permalink)
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I am not very good at texturing fast, but here is my first submission. Found this thread last night and gave it a shot this afternoon. I guess I am too late, but here is my entry anyways.




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Old 10-05-2009, 06:02 PM   #63 (permalink)
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I know I'm late but I'll post it any for feedback.


Maps
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Old 11-05-2009, 09:58 AM   #64 (permalink)
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Quote:
Originally Posted by Tiros View Post

Now it's time for the poll though, so if you're working on a submission, be sure to submit it as soon as possible, as the poll will be up in max 30min
Hey Tiros, It was a little frustrating that I missed submission by only 20mins but thats my fault for not deciding to do the texture sooner. Shame but never mind.
But for future reference, is there a particular cut off time on the dead line date or is it pot luck depending on when you get around to closing it ???

Cheers
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Old 11-05-2009, 10:31 AM   #65 (permalink)
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Hmm, the deadline was actually meant to be set to 15:00 GTM-0. I rarely tend to be able to get it up by then though, there's always some kind of obstructions. But if you submit it before 15:00 then you don't have to worry, as I don't set up the poll before it.
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