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Old 05-05-2009, 03:23 PM   #21 (permalink)
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Quote:
Originally Posted by TheCorey View Post
Well that was fun!

Some parts are a bit rushed but I like how it turned out overall.



Maps

As you can see I used a seperate map for the AO. I just didn't feel like unwrapping the model better. And Tiros' unwrap wasn't very AO friendly to be honest. Placing the AO on a 2nd UV channel like I did is not how you should do it normall for props like this.
TheCorey-

Would you mind giving me a quick run down on how to use a 2nd UV channel to do AO? I also tried baking AO (using benclark's maya AO tutorial, http://www.game-artist.net/forums/sp...hemist101.html) and it came out all wonky because of overlapping UVs. Was wondering how one would do it for this, without redoing all the UVs by hand. I'm using Maya 2008 btw.
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Old 05-05-2009, 04:16 PM   #22 (permalink)
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thanks for the help tiros and thecorey! Makes sense to me. Ill mess with it a bit with this challenge and see if I can get it working! :-D
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Old 05-05-2009, 05:23 PM   #23 (permalink)
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MisterWhipple: To create a second uv channel in Maya, you have to go into the "Create UV's" dropdown menu, not sure which menu-group it belongs to. Then hit "Create Empty UV Set". And once you're in the texture editor, there should be a "UV sets" dropdown menu where you can switch between your new and old uv's.

And now you'll have to bake out a new AO-map using the second channel.

That's about as far as I can guide you, being pretty new to maya, so you'll have to google the rest yourself, or wait for TheCorey or someone else to reply, I'm pretty sure he uses max though.
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Old 05-05-2009, 08:00 PM   #24 (permalink)
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[unreal editor realtime view]


Last edited by sideshowbob; 05-05-2009 at 08:03 PM.
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Old 05-05-2009, 10:59 PM   #25 (permalink)
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around 92 minutes? that's over.... ZOMG DISQUALIFY lol... 2 minutes shouldn't matter? dunno up to tiros

also your screenshot has to be 800x600 or 1024x768 and you need to upload your maps..
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Last edited by sampson; 05-05-2009 at 11:07 PM.
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Old 05-05-2009, 11:23 PM   #26 (permalink)
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this one was fun to do


MAPS
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Old 06-05-2009, 01:03 AM   #27 (permalink)
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Nice job Sideshow as always
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Old 06-05-2009, 01:09 AM   #28 (permalink)
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Nice entries so far!

Since I missed the SMC this week I'll need to get on this one!

Keep em up!
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Old 06-05-2009, 01:18 AM   #29 (permalink)
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wow some nice entries so far! I will try my first texture with this challenge soon
I thought it was viewport only not in engine, that is cool. Does getting it looking nice in engine count as time if u don't modify your texture maps?
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Old 06-05-2009, 04:24 AM   #30 (permalink)
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awesome work laughing_bun, what engine is that? (I suspect it's Marmoset, but will be happily proven wrong)
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