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#1 (permalink) |
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Freelancer
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Speed Texturing Forum Submission Guildelines & Rules Entry Deadline is on Sunday 15.00 GMT-0 one week after the competition started. Your Submission(s) should be posted in the competition thread, providing the following:
You are not allowed to:
Note: Failure to meet the above and/or incorrectly post your submission will get your entry disqualified. Rules are subject to change without notice. . .
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits Last edited by Tiros; 22-06-2009 at 12:33 PM. |
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#2 (permalink) |
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New Member
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can i modify uvw coordinates of the model? (obvously without changing the geometry)
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http://www.flickr.com/photos/livingmesh/show/ |
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#5 (permalink) |
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Freelancer
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I'm really not too picky with receiving proper credits or anything, but people won't like it when you don't write it's someone elses model ofc. So, just add "Adam Fransson" or Tiros".. that'd do..
If someone else creates the model however, that'd be specified in the challenge, or hosted by that person.. Like Doylle for example ![]() Cheers!
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#6 (permalink) |
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New Member
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Yea, I want to make it very clear in my portfolio/website which are my models and which are others' models with my textures. So, for now, I have it stating "Model: Game-Artist.net; Texture: Marcela Roberts" Would that suffice? Or does/should it be more specific?
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#7 (permalink) |
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Freelancer
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Aye, as said, I'm not too picky with it, so anything would be fine really
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#10 (permalink) |
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Freelancer
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Ah, I'm actually trying m best here to make sure renders don't get through, some slip through though I guess
![]() And so, yes, it's a new rule, no renders. And well, do you have any other apps than Maya? Surely you'd be able to render real time in one of them if that be the case. Else, I guess you'd have to use another app for it, or game-engine. If you havn't been rendering your 3d-stuff real time before, then I'd say it'd definetly be a good thing to start doing it ![]() Cheers!
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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