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Old 24-08-2008, 01:03 PM   #1 (permalink)
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Speed Texturing Forum




Submission Guildelines & Rules


Entry Deadline is on Sunday 15.00 GMT-0 one week after the competition started.


Your Submission(s) should be posted in the competition thread, providing the following:
  • Screenshot of Final Piece 800x600 or 1024x768, using your 3d application or a game-engine.
  • List of all used maps and time spent texturing. This should be written in your submission image.
  • Maps merged into one image. The maps should be linked to in your post.
  • Short Description on how you created the texture. (This is not a must.)

You are not allowed to:
  • Render your image, using a non-realtime render.
  • Re-use textures from your own or others previous submissions.
  • Add advanced effects with an in-game material editor or shader.
  • Change the appearance of your submission by editing your image.
  • Make any modifications to the model, except from the UVW Map.
  • Break any other rules specified at the beginning of each competition.
.
Note: Failure to meet the above and/or incorrectly post your submission will get
your entry disqualified. Rules are subject to change without notice.

.
.

Last edited by Tiros; 22-06-2009 at 12:33 PM.
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Old 01-09-2008, 07:52 AM   #2 (permalink)
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can i modify uvw coordinates of the model? (obvously without changing the geometry)
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Old 01-09-2008, 08:19 AM   #3 (permalink)
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Yes, re-UVing the model is allowed, just no alterations to the geometry.
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Old 05-11-2008, 03:54 PM   #4 (permalink)
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If we wanted to put some stuff in our portfolio, who do we give credit to for the models?
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Old 05-11-2008, 05:42 PM   #5 (permalink)
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I'm really not too picky with receiving proper credits or anything, but people won't like it when you don't write it's someone elses model ofc. So, just add "Adam Fransson" or Tiros".. that'd do..

If someone else creates the model however, that'd be specified in the challenge, or hosted by that person.. Like Doylle for example

Cheers!
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Old 06-11-2008, 01:53 AM   #6 (permalink)
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Yea, I want to make it very clear in my portfolio/website which are my models and which are others' models with my textures. So, for now, I have it stating "Model: Game-Artist.net; Texture: Marcela Roberts" Would that suffice? Or does/should it be more specific?
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Old 06-11-2008, 02:01 AM   #7 (permalink)
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Aye, as said, I'm not too picky with it, so anything would be fine really
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Old 06-11-2008, 02:18 AM   #8 (permalink)
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Thanks. Just wanted to make sure.
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Old 06-11-2008, 08:14 AM   #9 (permalink)
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Quote:
Originally Posted by Tiros View Post


You are not allowed to:
  • Render your image.
.
Is this a new rule? I must admit I've been rendering my previous submissions but only because I've got such an antiquated system, it's the only way I can show my normal maps as my graphics card doesn't support Hardware Rendering?
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Old 07-11-2008, 06:39 AM   #10 (permalink)
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Ah, I'm actually trying m best here to make sure renders don't get through, some slip through though I guess

And so, yes, it's a new rule, no renders. And well, do you have any other apps than Maya? Surely you'd be able to render real time in one of them if that be the case. Else, I guess you'd have to use another app for it, or game-engine.

If you havn't been rendering your 3d-stuff real time before, then I'd say it'd definetly be a good thing to start doing it

Cheers!
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