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#31 (permalink) |
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Industry Artist
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it does sound like a nice idea indeed.
We are atm looking into some of the stuff at GA that we might change, the speed comps being one of those things. I don't want to say to much about this just yet since nothing has been decided yet, or even thoroughly discussed. But we are aware that there is some room for improvement and i think you can expect some changes in a couple weeks... J |
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#32 (permalink) | |
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Frequenter
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Quote:
I know I sit there for at least half an hour every challenge, staring at my laptop screen, cheering on the progress bar with a flag in one hand and an airhorn in the other in the vain hope that it makes a difference, still knowing that there are plenty here who'll have it worse ![]() |
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#33 (permalink) |
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Senior Member
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was wondering why you always create those competiton images with details and rules
wouldnt it make more sense just to have a nice photo, GA logo, competition nr. and title as the banner, and writing the rest as nicely formated editable text in the post? advantages: saves some kb, faster to create, faster to edit, searchable, ... also, i think it would be really cool to include a preview of the actual model (preferably rendered with AO and black Wireframes)! and maybe an UV preview... but i wish too much :P
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portfolio: svenweiss.daportfolio.com |
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#34 (permalink) |
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Freelancer
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Hmm, well, I think it'd be even less work to keep it as it is tbh. All I need to do currently is just opening the Banner .psd, change subject/number, paste an image and that's it.
As Doylle recently said here though. We're looking into some stuff that may change, though it's not certain just yet. So, as for now, I'll just have everything running as it's been until we get further on that subject ![]()
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#36 (permalink) |
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Freelancer
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Why on earth would you want to use mudbox? Can it even display textures?
Besides, you can't post a sculpt as your submission, in fact, you're not allowed to change the lowpoly model at all other than it's uv's. You're allowed to do a highpoly one, yes. But you can't use the highpoly in your submission, it's only to bake textures from. I'd suggest you get a realtime shader or a game-engine ![]()
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#37 (permalink) |
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Freelancer
![]() 30
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Another thought would be the requirement for all final submissions of maps to be full size; I believe that doing so will help the game student community to see in better detail what was done in others work to help them improve and/or understand better how the combination of maps help to generate the final screen pic submissions. This can serve as one more means of GA to help share the knowledge.
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Old age and trickery will always overcome youth and ambition. |
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