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#22 (permalink) |
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Senior Member
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Realtime for me as well
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www.3denvironment.co.uk |
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#23 (permalink) |
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Freelancer
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Well then, it'll remain realtime only then
![]() I also fixed up the banner to make the rules abit more clear.
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#25 (permalink) |
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Freelancer
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Yep, you're free to use any type of lights, and any colour, and as many as you'd like
![]() Usually 2-3 omni's would be fair enough for these kinda things tho.
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#27 (permalink) |
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Freelancer
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Sorry for the late reply, seems I completely missed out on this one.
Well, you may use photos, mix it as you'd like. And if you'd prefer, then ofc you're allowed to paint it all.
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#28 (permalink) | |
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Game Art Student
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Quote:
But the main objective of creation is to use it in games n in my view the animations, objects or for any damn thing else u want to use your model for..............there needs a render shot look....that means the rendershots are more demandable rather than screengrabs..... ![]()
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Dezigner Abhi, Animator 4 u Chk Out ............. Game Designers(a kool site for game designers) |
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#29 (permalink) |
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Freelancer
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The current rules state "The clock starts ticking from the moment you open your 3D application, and stops when your texture is finished."
I would interpret it to mean that the "3D application" is the preferred 3D Modeling app and not necessarily the preferred Paint Program. Proposal What if the rules could be changed on select future competitions so that the clock starts ticking the moment the preferred Paint Program is opened and stops when the texture is finished? My thoughts are that it could help Artists develop their skills with their preferred 3D Modeling app to alter UV's, produce High Poly Modeling for Normal Map creation and bake Ambient Occlusion Maps without being penalized by time. This may not be suitable for all future competition, but possibly a consideration for some?
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Old age and trickery will always overcome youth and ambition. |
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#30 (permalink) | |
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Frequenter
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I know I need some routine when it comes to normal/ao baking and these challenges would be a perfect way to gain it. Perhaps a small extra time limit for it (not counting rendering time of course) just to keep 3billion highpoly entries away? |
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