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Old 12-01-2009, 04:45 PM   #21 (permalink)
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I'll bump in and say I perfer the real time shots over the fancy renders.
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Old 13-01-2009, 07:02 AM   #22 (permalink)
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Realtime for me as well
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Old 18-01-2009, 11:30 AM   #23 (permalink)
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Well then, it'll remain realtime only then

I also fixed up the banner to make the rules abit more clear.
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Old 10-02-2009, 08:53 PM   #24 (permalink)
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Are lights allowed in the screen grab or is it 100% self illum only? If lights are allowed, how many and can they be colored lights?
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Old 10-02-2009, 08:57 PM   #25 (permalink)
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Yep, you're free to use any type of lights, and any colour, and as many as you'd like

Usually 2-3 omni's would be fair enough for these kinda things tho.
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Old 11-03-2009, 01:51 PM   #26 (permalink)
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Does your textures HAVE to be hand-painted or can u use images off the web
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Old 22-03-2009, 07:53 AM   #27 (permalink)
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Sorry for the late reply, seems I completely missed out on this one.

Well, you may use photos, mix it as you'd like. And if you'd prefer, then ofc you're allowed to paint it all.
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Old 24-03-2009, 12:42 PM   #28 (permalink)
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Quote:
Originally Posted by Tiros View Post
Glad to hear you guys agree, realtime screenshots it'll be then I think. But let's see if anyone else coms by and drop their opinion. So far it seems 3 vs 1, including me

VertX: I understand that you might want to render out your submission. Rendering is a nice feature indeed, although, it may treat the texture/object very differently from a shader most of the time. Atleast it never looks exactly the same. Anf ofc, the shaders rarely look exactly the same as a game-engine aswell, but it's closer.

Trust me, once you started grabbing screenshots with a shader, and have done it for a while, you won't regret it. It's also a good thing keeping screengrabs on your folio and using shaders rather than renders.. unless you nessecarily have to render or work with CGI etc.

Oh, and about it saying "renders" in the banner, that was my mistake. I'll make sure to fix it.

Cheers!

But the main objective of creation is to use it in games n in my view the animations, objects or for any damn thing else u want to use your model for..............there needs a render shot look....that means the rendershots are more demandable rather than screengrabs.....
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Old 13-05-2009, 05:21 PM   #29 (permalink)
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The current rules state "The clock starts ticking from the moment you open your 3D application, and stops when your texture is finished."

I would interpret it to mean that the "3D application" is the preferred 3D Modeling app and not necessarily the preferred Paint Program.

Proposal
What if the rules could be changed on select future competitions so that the clock starts ticking the moment the preferred Paint Program is opened and stops when the texture is finished? My thoughts are that it could help Artists develop their skills with their preferred 3D Modeling app to alter UV's, produce High Poly Modeling for Normal Map creation and bake Ambient Occlusion Maps without being penalized by time. This may not be suitable for all future competition, but possibly a consideration for some?
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Old 14-05-2009, 01:44 AM   #30 (permalink)
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Quote:
Originally Posted by Dregs View Post

Proposal
What if the rules could be changed on select future competitions so that the clock starts ticking the moment the preferred Paint Program is opened and stops when the texture is finished? My thoughts are that it could help Artists develop their skills with their preferred 3D Modeling app to alter UV's, produce High Poly Modeling for Normal Map creation and bake Ambient Occlusion Maps without being penalized by time. This may not be suitable for all future competition, but possibly a consideration for some?
I like the idea.
I know I need some routine when it comes to normal/ao baking and these challenges would be a perfect way to gain it.
Perhaps a small extra time limit for it (not counting rendering time of course) just to keep 3billion highpoly entries away?
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