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Old 21-08-2008, 05:11 AM   #41 (permalink)
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of course, why not... there is no limitation in software
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Old 21-08-2008, 10:31 AM   #42 (permalink)
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Hello! Here is my vision





~Maps~

Workflow:
1. Import model into 3dmax, fix some triangulation, fix some UV elements (move, scale, etc)
2. Bake AO
3. Open CGtextures*com/imageafter*com, Photoshop and start to light it up

Many thanks!!
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Last edited by Titus; 21-08-2008 at 12:27 PM.
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Old 21-08-2008, 10:54 AM   #43 (permalink)
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Very nice,

only the crit is that the normal map makes some parts look a bit blurry.
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Old 21-08-2008, 04:32 PM   #44 (permalink)
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Texture Sheets

Well gather some textures. Made the water well part with some stones. Both and outside and inside are different. Outside has more water damage but inside has water damage plus some moss and algae stuff. Made wood texture and added a painted dry up look to it. Then the roof part I had some trouble with it. The first design for it was wooden but I didn't like the way it turn out so I change it to what it is now but I didn't have a lot of time to do much with it (still not sure about it now). I apply the AO map. Made spec and tweak it a bit. Made a normal map but it didn't come out the way I wanted it to look.
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Old 21-08-2008, 05:58 PM   #45 (permalink)
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Quote:
Originally Posted by Tiros View Post
So... I see 47 views on the model, but only 9 entries? Start workin' people, there's always something to learn

Cheers!
I just got started on mine! Will post my result later on!

Nice entries so far! good job guys
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Old 21-08-2008, 06:39 PM   #46 (permalink)
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I'm a bit lazy to check for myself - is the UV-Map included in the Download? Because I had some problems with the former contest-models exporting the UV-Map. If it ain't be included - would someone mind loading them up as jpgs in something like 1024²?
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Old 21-08-2008, 07:13 PM   #47 (permalink)
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DrLenny, your specular map has a completely different roof texture (I assume the older one since you said you tried wooden first)...

e-freak, UVs are included in the model - just export them from your 3D application. It's all part of the process. If you are having trouble we can help, just post your problem.
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Old 21-08-2008, 07:14 PM   #48 (permalink)
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Quote:
Originally Posted by e-freak View Post
I'm a bit lazy to check for myself - is the UV-Map included in the Download? Because I had some problems with the former contest-models exporting the UV-Map. If it ain't be included - would someone mind loading them up as jpgs in something like 1024²?
Well, the mesh obviously has UVW's, but you'd need to render UVW template to get them.

But sure, here it is: http://i37.tinypic.com/257gdxd.jpg
I hope I'm not breaking any rule by posting these, if so, mods please feel free to edit/erase this post.
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Old 21-08-2008, 07:28 PM   #49 (permalink)
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Quote:
Originally Posted by sugarskull View Post
DrLenny, your specular map has a completely different roof texture (I assume the older one since you said you tried wooden first)...
WOW. How did I miss that up. Can't believe I didn't see that.

Well thanks for the catch.
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Old 21-08-2008, 07:45 PM   #50 (permalink)
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[hp]: Ye, now you're getting banned

Nah, seriously though, I don't mind at all, instead it's just good that you're helping him out.. this way he won't be able to edit the uv's himself though

And sorry, but no crits today, a bit too tired to crit, it would only come out halfarsed and not really help
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