| =728; =90; ?> | ||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#42 (permalink) |
|
Frequenter
|
Hello! Here is my vision
![]() ![]() ~Maps~ Workflow: 1. Import model into 3dmax, fix some triangulation, fix some UV elements (move, scale, etc) 2. Bake AO 3. Open CGtextures*com/imageafter*com, Photoshop and start to light it up ![]() Many thanks!! Last edited by Titus; 21-08-2008 at 12:27 PM. |
|
|
|
|
#44 (permalink) |
|
Freelancer
|
![]() Texture Sheets Well gather some textures. Made the water well part with some stones. Both and outside and inside are different. Outside has more water damage but inside has water damage plus some moss and algae stuff. Made wood texture and added a painted dry up look to it. Then the roof part I had some trouble with it. The first design for it was wooden but I didn't like the way it turn out so I change it to what it is now but I didn't have a lot of time to do much with it (still not sure about it now). I apply the AO map. Made spec and tweak it a bit. Made a normal map but it didn't come out the way I wanted it to look. |
|
|
|
|
#46 (permalink) |
|
Game Art Student
![]() 44
- 2
|
I'm a bit lazy to check for myself - is the UV-Map included in the Download? Because I had some problems with the former contest-models exporting the UV-Map. If it ain't be included - would someone mind loading them up as jpgs in something like 1024²?
|
|
|
|
|
#47 (permalink) |
|
Freelancer
![]() 48
- 6
|
DrLenny, your specular map has a completely different roof texture (I assume the older one since you said you tried wooden first)...
e-freak, UVs are included in the model - just export them from your 3D application. It's all part of the process. If you are having trouble we can help, just post your problem.
__________________
~ Audrey Wells ~
My Portfolio |
|
|
|
|
#48 (permalink) | |
|
Senior Member
|
Quote:
But sure, here it is: http://i37.tinypic.com/257gdxd.jpg I hope I'm not breaking any rule by posting these, if so, mods please feel free to edit/erase this post. |
|
|
|
| The Following User Says Thank You to [hP] For This Useful Post: |
|
|
#50 (permalink) |
|
Multi-Award Winner
|
[hp]: Ye, now you're getting banned
![]() Nah, seriously though, I don't mind at all, instead it's just good that you're helping him out.. this way he won't be able to edit the uv's himself though ![]() And sorry, but no crits today, a bit too tired to crit, it would only come out halfarsed and not really help ![]()
__________________
- My Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
|
|
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |