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#11 (permalink) |
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Freelancer
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Well... now my entry...
I also started by looking for textures (on [CG Textures] - The worlds largest free texture site)... found some for that challenge... than opened the *.obj in blender... than saved a UV Layout to use an external image editor to arrange the textures... also used some of the 120min to look for tutorials for blender ![]() than rendered the AO and mixed it in photoshop to the colormap... than extracted the specular map out of the color map... than I looked for a program which create normal maps (for mac os x) from grayscale images... found this one (NMG) Applied all into blender and rendered it... than some postwork in photoshop and now back here ![]() I hope you like it... my first real textured model, because I normally only model things ![]() To the entries: Tiros: nice, clean textures... but something is missing... we need dirt ![]() Fleistad: wow... bumpy but I like how you mapped the tube ring on the top ![]() Slip: the render is a little bit to dark, but also like your textures ![]() [EDIT]Added a brighter render of my textured well [/EDIT]best regards Allan Last edited by alonzo; 19-08-2008 at 10:31 AM. |
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#12 (permalink) |
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Freelancer
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Alonzo: Blame it all on the well-maid.. she keeps cleaning it
![]() On the more serious part though, I like the greek style you gave it.. atleast I think it's greek? But your renders were also a tad dark.. might just be my screen perhaps.. but I'd like to see a more well-lit render with some contrast in there aswell (shadows that is). Cheers!
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#14 (permalink) |
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Freelancer
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TheCorey: Aye, that's cause we don't want to sound mean
![]() Heh, no, seriously mate, that was a joke. It happens sometimes though that not everyone gets crits.. and seems you were one of those this time. But not anymore. Actually I think you did a good job on it, and I like the diffuse. The only thing I see that could be improved at the moment would be fixing up the speccmap a little, the wood and concrete'ish parts shouldn't be so white, instead they should be pretty dark and contrasty. And the normals are looking a bit odd.. those white-blue'ish areas that is ![]() Also, decreasing the strenght of the normals would prolly be a good idea. But allover I think you did a good job on this one mate ![]() Cheers!
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#15 (permalink) |
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Freelancer
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@TheCorey: it doesn't mean its awful, if it gets no critic
but... only one thing don't match correctly... the roof top egde has some black lines, which shouldn't be there... if you look at the top...@Tiros: well... you would like to see it brighter... hmm... don't know how to render it, that it still looks good... need some practise with blender but I will try to render a better picture for you ![]() |
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#16 (permalink) |
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Forum Leader
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I have some crits if you want them
1. it looks old so it should have mold, moss and dirt 2. normals could be deeper, like the rock 3. over all the image is too bright 4. does not look like you have used an AO bake this would help the piece out alot 5. the end peice of would dont have rings like they should, you should not just put a normal wood texture on the end but use a texture of a wood end. 6. tiles on the roof would look better if they went all the way down instead of having a bit of wood at the bottom. Hope some of that help you, if you want more crit then just ask! ^_^ |
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#17 (permalink) |
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Amateur Artist
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Thanks for the critics!
![]() Everyone is always telling me to render an AO map. Now I know AO stands for ambient occlusion. But I'm not sure how to render one, or use it. I'll keep the other critics in mind cause I think I might enter another time. btw, does anyone know a good alternate way to make normal maps. Since crazy bump has gone commercial my normal maps look hopeless ![]() |
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#18 (permalink) |
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Forum Leader
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TheCorey, i learn to do it using the one of the articals here on GA, here the link.
Game Artist - Bake AO maps with 3dsmax' Light Tracer |
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#20 (permalink) | |
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Amateur Artist
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Quote:
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