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#53 (permalink) |
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New Member
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Try and explain my entry a little. But basically I had watched Blade Runner the other week and thought about the giant electronic billboard and re-create something like that.
So hence a geisha on 1 side and instead of coke as in the movie I chose pepsi. Wanted to make the posters somehow glow but I've no real idea how to use self-illumination maps. If any1 has any tutorials give me a shout. ![]() ![]() |
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#54 (permalink) | |
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Industry Artist
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Quote:
Now, if i look to your maps, then I assume that the one in the right lower corner is the SI map. What you need to do is, make everything black, the lights white, and you can fake the light beams on your poster/glass, that would look pretty cool actaully... I hope that's more or les understandable ^^ oh, i know max has a glow map to, but i have no clue what it does, or how it works. Either way, SI is what source engine an unreal are using (UE3 probably has actual glow though, don't know for sure), so i'm guessing that's your best bet. cheers Last edited by doylle; 26-01-2008 at 02:57 AM. |
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| The Following User Says Thank You to doylle For This Useful Post: |
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#55 (permalink) |
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Freelancer
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hey guys. i just spent like 90 mins making my poster.... (its a long story) i was wondering if i had to count that in.. there was no actual texturing work just painting the image am i to count that in? ill leave it out but i would then enter it as a non participating peice
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#56 (permalink) |
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Industry Artist
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http://www.game-artist.net/forums/43480-post33.html
![]() But now that you've made us curious, please do post your poster! ![]() |
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LinkBack to this Thread: http://www.game-artist.net/forums/speed-texturing-competition-archives/4346-stc-07-january-20-january-27-advertisement-billboards.html
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| Posted By | For | Type | Date | |
| Game Texturing - Level Prop - Billboard | This thread | Refback | 22-03-2008 08:29 AM | |
| Game Texturing - Level Prop - Billboard | This thread | Refback | 15-02-2008 08:16 PM | |
| Game Texturing - Level Prop - Billboard | This thread | Refback | 06-02-2008 04:51 AM | |
| Speed Texturing #6 - Entry | This thread | Pingback | 20-01-2008 10:10 PM | |