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Old 24-01-2008, 09:33 PM   #51 (permalink)
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Quote:
Originally Posted by Talon View Post
I don't think he's meaning final beauty render/set-up time, but time to render things like normals, AO, i.e any sort of render that goes towards the final texture is included.
Ooooh. Yes. That makes more sense.
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Old 24-01-2008, 10:27 PM   #52 (permalink)
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ok, so the beauty render doesnt count, but any effect maps do ?
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Old 25-01-2008, 10:11 AM   #53 (permalink)
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Try and explain my entry a little. But basically I had watched Blade Runner the other week and thought about the giant electronic billboard and re-create something like that.

So hence a geisha on 1 side and instead of coke as in the movie I chose pepsi.

Wanted to make the posters somehow glow but I've no real idea how to use self-illumination maps. If any1 has any tutorials give me a shout.


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Old 26-01-2008, 02:55 AM   #54 (permalink)
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Originally Posted by mmcleo11 View Post
Wanted to make the posters somehow glow but I've no real idea how to use self-illumination maps. If any1 has any tutorials give me a shout.
I don't think we have any tutorial on SI maps in our list, but i can tell you quickly how they work. In 3dsMax a SI map is just a greyscale map, where black is not self illuminated, and white is fully self illuminated. Now, SI does not mean that it will emit light. It just means that it will not have shadows on that area. So, there are two things you need to think about when you use SI maps. One of course is that your texture has a bright color on that spot. There's no point in making a black area self illuminate. The other is that your lighting setup is good, meaning that the part that is self illuminated lies in the shadow... (it's the only way you'll see the effect of the si map).

Now, if i look to your maps, then I assume that the one in the right lower corner is the SI map. What you need to do is, make everything black, the lights white, and you can fake the light beams on your poster/glass, that would look pretty cool actaully...

I hope that's more or les understandable ^^

oh, i know max has a glow map to, but i have no clue what it does, or how it works. Either way, SI is what source engine an unreal are using (UE3 probably has actual glow though, don't know for sure), so i'm guessing that's your best bet.

cheers
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Last edited by doylle; 26-01-2008 at 02:57 AM.
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Old 26-01-2008, 11:40 AM   #55 (permalink)
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hey guys. i just spent like 90 mins making my poster.... (its a long story) i was wondering if i had to count that in.. there was no actual texturing work just painting the image am i to count that in? ill leave it out but i would then enter it as a non participating peice
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Old 26-01-2008, 11:49 AM   #56 (permalink)
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http://www.game-artist.net/forums/43480-post33.html

But now that you've made us curious, please do post your poster!
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Old 26-01-2008, 12:15 PM   #57 (permalink)
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cheers doylle. will do best of luck guys
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Old 26-01-2008, 12:41 PM   #58 (permalink)
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Kool thanks doylle that does make it clearer, than any of the stuff I've found on the net.
Might have wee look at glow maps too now you mention them...
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Old 27-01-2008, 02:08 AM   #59 (permalink)
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Alright people, let's start voting...
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