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Old 21-01-2008, 03:56 AM   #11 (permalink)
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Et voilà! My first entry ever @ game-artist! The inspiration is pretty obvious
I was amused by the Sentry Manual Valve released. The wood is from a TF2 texture (I had to stay in the same style).
The maps


Last edited by pand0r; 21-01-2008 at 04:17 AM.
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Old 21-01-2008, 04:16 AM   #12 (permalink)
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Here we go again, re-learnt photoshop, now more confident with texturing, also doing some research into it, did help significantly!

back


front


texture; color:


texture; bump:


good luck to everyone!!!
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Old 21-01-2008, 04:47 AM   #13 (permalink)
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can't see the thread image due to imageshack is bloody slow again
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Old 21-01-2008, 04:59 AM   #14 (permalink)
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My fail attempt i basically baked all the light and shadow maps to my diffuse and the diffuse is ermm made of lots of textures and images i just got of google

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Old 21-01-2008, 05:19 AM   #15 (permalink)
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This is my first entry too:



Texture:


Ok for a first attempt i guess, but took more time than expected. Couldn't even make bump/normal/specular/..
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Old 21-01-2008, 08:18 AM   #16 (permalink)
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herīs my entry

Attached Images
File Type: jpg render.jpg (76.7 KB, 436 views)
File Type: jpg Werbetafel_Diffuse Kopie.jpg (73.3 KB, 14 views)
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Old 21-01-2008, 10:15 AM   #17 (permalink)
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my entry,

Render:

Texturemaps:


first baked AO
searched some references
made the metal base
made glass and cracks,
made the tapes
threw this into crazybump
made normalmap
rendered.
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Old 21-01-2008, 11:49 AM   #18 (permalink)
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question, is it 90 mins from opening the zip ? or can we look over the meshes before we start ?

also, can I make the "poster" part first, before we apply it to the UV map, or does the art for it need to be made during the 90 mins ?

like can I set up a scene in Poser/Carrara/Bryce/whatever, render it to an image, and then during the 90 mins cut out the part we want and put it in the UV map ? or should all pieces be done in alloted time ?

what about renders I had made before ?

thx, just want to make sure I follow the rules, i dont have the same tools you guys have, I'm several years behind current gen stuff, but thats ok for an indy like me... so normal maps and AO and half the other cool stuff is a now way its happening kinda thing....

for now, in these compos, I want to getused to unwrapping obj, and setting up the UV space...things like that, will mostly only use diffuse map anyway... but Im learning. what about rendering, takes several minutes just to render images for me... cuz I have such an old compy I think...
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Old 21-01-2008, 12:12 PM   #19 (permalink)
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Quote:
Originally Posted by Lord Ash View Post
question, is it 90 mins from opening the zip ? or can we look over the meshes before we start ?

also, can I make the "poster" part first, before we apply it to the UV map, or does the art for it need to be made during the 90 mins ?
I know for sure it's not 90 minutes from opening the zip. You're allowed to look at the models, get an idea, and get your hands on any reference and stuff ahead of time. The 90 minutes is, from my understanding, photoshop time (or also 3ds max time if you're making a high poly for normal mapping).

As for whether the creation of the poster ahead of time is allowed, I think doylle will have to answer. I didn't count the time I spent in illustrator making my text since others were finding poster pictures off the internets, but I also may have cheated.

All that said, the spirit of the competition is self-improvement. Even if you're not eligible to win, practice is practice, and that's really all that matters.
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Old 21-01-2008, 03:45 PM   #20 (permalink)
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yeah, took about 90 minutes to find pics from net, then finish the painting. Scratches are way to huge I know. I was going for humor more then realism.
Maps

Last edited by MrTwister; 21-01-2008 at 09:49 PM.
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