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Old 12-12-2007, 09:02 AM   #1 (permalink)
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Suggestion and Idea thread

If you have suggestions or ideas for the speed texturing competitions, then this is the place to post them.

I'm working on something new for the next competition atm, but i'dd like to get some feedback first. I'm thinking about making a lowpoly model, unwrap it, and let you guys make a texture for it. I haven't had the time to come up with decent list of things i could make, but is this something that you would consider to be fun, or do you want to model your own stuff for the STC?

Also, i'm using 3dxMax9 myself, so i can export to *.obj or give the .max file. If there is anyone that cannot import obj, or use the max file, let me know what files you can import, i'll try to figure something out then...

thoughts very welcome...
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Old 12-12-2007, 09:18 AM   #2 (permalink)
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I think .obj is pretty universal, there should be no problems there.



As for models/specs, yes, I think we should all be required to texture the same unaltered model using the same texture resolution (although allow the option to re-UV the mesh if desired). Otherwise it just turns into a SpeedProp competition rather than SpeedTexture.

It would be nice to raise this up to eventually have a new 3D prop each week rather than just a flat 512 texture of a wall/box/etc.

It may also be an idea to cycle through the usual different props but return every 4th or 5th time to a particularly hard theme (e.g. organic faces/heads are what I had in mind - they're particularly hard and it would be nice to continually loop back to a facial texture to see people's progression on faces over time and pick up new tricks).
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Old 12-12-2007, 04:14 PM   #3 (permalink)
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i agree about *.OBJ files, i really don't see any problems, maybe just that people forget to load the importobj mll script in maya.

so i obviously like the idea, and i think that a spaceship model would be a good type of model to use and it would be pretty easy to add your own original touch to it i think.
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Old 13-12-2007, 02:44 PM   #4 (permalink)
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Some building model would be nice.
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Old 13-12-2007, 06:26 PM   #5 (permalink)
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Looking forward to this as it will help me learn to texture better than trying to do single planes. Can't wait to get started.
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Old 14-12-2007, 05:19 AM   #6 (permalink)
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Just a few ideas floating around my head.
  • Scout / space ship / modern warfare jet
  • Rundown farm tractor / old vehicle ( model supplied )
  • Futuristic command console ( ie. minority report / star trek etc )
  • Bin
  • Billboards
  • Barriers ( modern ( concrete/ metal/ plastic barriers seen on roads), warfare ( sandbags, barbed wire), futuristic etc )
  • Environment work ( building fronts, tileable road textures, road signs/ props ( with supplied model ).
  • Tools ( hammer, spade, drills, wheelbarrow etc )
  • FPS Weapon ( model supplied )
  • Rubble ( collapsed building, bomb craters etc )
  • Office objects ( furniture, monitors, instruments, stationery / phones etc )

As for models being supplied, if you see something on the forum that you think would be perfect for an STC, maybe you should just pm the artist and see if they would mind it being used. Would save a lot of time for the mods and would increase the variety of projects in the STC. Or even set up a job in a special access thread of the modcontractor.

Last edited by UnsteadyTeddy; 14-12-2007 at 07:44 AM.
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Old 19-12-2007, 11:06 AM   #7 (permalink)
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Sci-fi metal textures would be neat (think of natural selection and doom3 )
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Old 19-12-2007, 12:00 PM   #8 (permalink)
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This sounds like a really good idea.
But I hope that not just doylle does all the props for this competition.
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Old 19-12-2007, 12:43 PM   #9 (permalink)
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Quote:
Originally Posted by myles View Post
This sounds like a really good idea.
But I hope that not just doylle does all the props for this competition.
It looks that way atm. If anyone wants to help out, don't hesitate to send me a PM

I'll work something out for next weeks STC. Probably a street prop like a garbage can advertisement board, unless i can figure out a way to get a decent head model that we can use for this...
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Old 19-12-2007, 02:00 PM   #10 (permalink)
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Yeah, I'll put together a few props for it when I get time :P
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