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#12 (permalink) |
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Industry Artist
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Some of the worst texturing I've done in a long time. Made a total mess of this.
Let that be a lesson to you - never start something without a concept or reference. And speed texturing hand-painted realistic textures is possibly foolish, too. That's my how-to :P I'll put the video up tomorrow morning for a how-not-to :P *edit; HOW NOT TO SPEEDTEXTURE (quicktime, 23mb) ![]() ![]() Last edited by Talon; 14-11-2007 at 08:13 PM. Reason: Added video link. |
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#13 (permalink) |
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Senior Member
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ok, but pls show us the texture sheets.
__________________
3D Artist - GANZ - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#15 (permalink) |
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New Member
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I decided to model & texture a midevil door, hope you guys like it.
ill post the workflow tomorrow ![]() render: ![]() maps: ![]() If someone finds these images too dark, please tell me. My two screens aren't calibrated colorwise, in my 17" CRT its nice but in my laptop its kinda dark :\ Last edited by meckanism; 15-11-2007 at 11:24 AM. |
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#16 (permalink) |
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New Artist
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For someone still learning their left from their right, I think showing us step by step how these cool projects are done is priceless. Please, keep up the good work and if someone could, would you please explain "normal maps" and how I can work with these on Maya? I would greatly appreciate it. Thanks a lot! You guys kick "creative" ass!
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#17 (permalink) | |
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Administrator
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Nice work everybody, keep it up!
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LinkBack to this Thread: http://www.game-artist.net/forums/speed-texturing-competition-archives/3855-stc-2-november-11-november-18-doors-clean-vs-dirt.html
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| Posted By | For | Type | Date | |
| digital arts & entertainment: :: Onderwerp bekijken - [Opdracht 5 : Texturing] | This thread | Refback | 25-11-2007 09:03 AM | |
| digital arts & entertainment: :: Onderwerp bekijken - [Opdracht 5 : Texturing] | This thread | Refback | 17-11-2007 10:21 AM | |