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#11 (permalink) |
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Freelancer
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Well, in case you guys want a model to texture while waiting for the next thing, feel free to use this one. It's just lying around anyway. But you'll have to unwrap it yourselves
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#12 (permalink) |
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Industry Artist
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Hey guys,
the new challenge is shaping up to be a great one, and we have a special treat that I think will make allot of you happy . But give us a few days so we can some more things sorted out and then we'll make a propper announcement with more details. I guess that until then you can all have a bit of vacation... |
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#14 (permalink) |
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Senior Member
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Ah, that's good then!
looking forward to see what it is, and even maybe participate.
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Hélder Pinto ~ Level Artist Last edited by [hP]; 17-07-2009 at 11:41 AM. |
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#15 (permalink) |
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Senior Member
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I feel all warm and fuzzy inside!!
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Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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#18 (permalink) |
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Senior Member
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A mini challenge you say?
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Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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#19 (permalink) |
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Senior Member
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I hope the one that is coming will be even more challenging than old version. I improved a lot from game-artist challenges - even i started thinking of going into a game art career, and am now. All credits to game-artist.net and the friendly and professional community here. Waiting impatiently for the new version.
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3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#20 (permalink) |
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New Member
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I was really enjoying these comps tho. kept my ideas flowing and made me start using the UVW Unwrap (Has not been going well, some reason I can't get rid of the outlines in photoshop.)
![]() I will say tho, he does make a cool looking Frankenstein kinda monster with all the cuts and all...
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