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| View Poll Results: Who made the best texture? | |||
| docdolittle |
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0 | 0% |
| Trasheater |
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1 | 1.01% |
| MPWatts356 |
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9 | 9.09% |
| MBGnome |
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4 | 4.04% |
| jaded |
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7 | 7.07% |
| samaursa |
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1 | 1.01% |
| kinesis916 |
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0 | 0% |
| psychodaddy |
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7 | 7.07% |
| Jedaith |
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13 | 13.13% |
| dethmond |
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1 | 1.01% |
| PIX |
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1 | 1.01% |
| Davegraph |
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11 | 11.11% |
| last |
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6 | 6.06% |
| Shatter |
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1 | 1.01% |
| spider2544 |
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7 | 7.07% |
| sampson |
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30 | 30.30% |
| dieone |
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0 | 0% |
| Voters: 99. You may not vote on this poll | |||
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#8 (permalink) |
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Freelancer
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Sampson for me too
![]() It's a shame the rubber pattern didn't show through too well. Atleast in my opinion it kinda came out more like bumpy duct tape. Most likely due the specular and scale. However, the metal is well done, not quite what I'd expect on a crowbar, but it's well made either way. And the normals came through very nicely. Gj! ![]()
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#9 (permalink) |
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Game Art Student
![]() 238
- 54
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Voted for sampson, and agree with with Pankake about that poor stretching. Would have had my vote but the error got in the way. I like sampsons metal but the handle edges seemed a bit poor in transition.
Jedaith really nice entry but the handle didn't look as good as the metal. The scratches were also a tad too sharp. Oh and pshycodaddy had a really interesting one. Really cool with smoldering hot crowbars going into forheads.lol |
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