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| View Poll Results: Who made the best texture? | |||
| mdale13 |
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5 | 4.95% |
| Philstrahl |
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0 | 0% |
| UnRated |
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4 | 3.96% |
| MPWatts356 |
|
0 | 0% |
| Jack Daniels |
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0 | 0% |
| A Sober Irishman |
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0 | 0% |
| Gilgamesh |
|
1 | 0.99% |
| TheoLogic |
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1 | 0.99% |
| Philstrahl - Seond Entry |
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0 | 0% |
| Snipergen |
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6 | 5.94% |
| PIX |
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1 | 0.99% |
| Engelik |
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9 | 8.91% |
| JDLOKI |
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0 | 0% |
| Docdolittle |
|
1 | 0.99% |
| Airage |
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0 | 0% |
| Polypilot |
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2 | 1.98% |
| Midwinterdreams |
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0 | 0% |
| Twiesner |
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1 | 0.99% |
| Kendoran |
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1 | 0.99% |
| Svg3dmax |
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1 | 0.99% |
| pAldred |
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0 | 0% |
| Twiesner - Second Entry |
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0 | 0% |
| SltrOlsson |
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0 | 0% |
| Svg3dmax - Second Entry |
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1 | 0.99% |
| Kromar |
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1 | 0.99% |
| Dieone |
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2 | 1.98% |
| Meckanism |
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10 | 9.90% |
| [hp] |
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42 | 41.58% |
| PIX - Second Entry |
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0 | 0% |
| Dieone - Second Entry |
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0 | 0% |
| Acid |
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2 | 1.98% |
| Jack Daniels - Second Entry |
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1 | 0.99% |
| Kingpin |
|
0 | 0% |
| Bogas |
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0 | 0% |
| Jaded |
|
2 | 1.98% |
| Kaze369 |
|
0 | 0% |
| FearOfDreaming |
|
4 | 3.96% |
| Leksey |
|
2 | 1.98% |
| The Cube |
|
1 | 0.99% |
| Hemanth |
|
0 | 0% |
| Jack Daniels - Third Entry |
|
0 | 0% |
| Voters: 101. You may not vote on this poll | |||
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#22 (permalink) |
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New Member
![]() 60
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[hp] - wow. - Just in a different league. I was thinking that I would have a hard time deciding who to vote for before I saw your entry, amazing.
UnRated, Snipergen, Engelik and pAldred's entrys I also thought were very good. Just thought you guys deserved a mention . |
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#23 (permalink) |
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Senior Member
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Hey, thanks everyone!
![]() Yes, indeed most of the work on this piece was in modeling the high poly, it was my initial idea to give it the more depth as possible. But I also spent quite a while on the diffuse, only one photo was used tho, to give it that rusty grudge you can see on the top and on the lower part of the texture. All the scratches and paint was painted by hand using mostly custom PS brushes. UnRated, I really like your entry. The material is really rich and the specular is also neat, but the texture it self is a bit empty. You tried and make it look a bit more filled in with those yellow stripes but it was a failed attempt imo. You could have placed some trims and footers to make it look more appealing. Snipergen, you'r entry is also really nice. Difuse work is very nice, but you could have used colored specular, and given more depth to the normal map. The presentation work could also be better, I cannot see almost no specular highlights and/or depth. Engelik, your entry looks a bit too noise for my tastes. Sometimes, less is more. And I believe you definitely got carried away with the grunge and noise in this one. Apart from that, good one! ![]() Twiesner, Love the Tomb Raider 2 look on this one! Great entry. Meckanism, you have lot's of potential on this, it was a very original idea but I believe you messed up a bit with the materials. As it is, it looks more metal than a Egyptian rock wall. Giving it that alien look which is cool nevertheless. It looks to me that you're normal map is inverted, as the hieroglyphs should be indented, and not coming outwards, if you know what I mean. Specular also looks way overdone, it's a too shiny for a rock wall. other than that, very cool looking. I love the diffuse!! Also, good work everyone, good entries, start studding materials a bit more before even open up photoshop to start painting! Material / Surface study should be at least 25% of your work time! Last edited by [hP]; 25-06-2009 at 07:06 AM. |
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| The Following User Says Thank You to [hP] For This Useful Post: |
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#26 (permalink) |
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New Member
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Thanks helder
i kinda wasted 2 much time on the diffuse and didn't pay 2 much attention to the spec. Regarding the indention on the normal map you're absolutely right, they were supposed to be indented in but while making the normal i found some problems with the indention being In and because i didn't have time to fix it just stayed indented outward which was less problematic. Anyhow, sweet piece u made, you definitely deserve the win on this one ;D |
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#27 (permalink) | |
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Senior Member
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Thanks guys!
kromar, yes I am! ![]() Some people asked me for the high polys, so here it is, the full thing! ![]() Quote:
Download ![]() PS. .MAX will only work in 3DsMax2010. Last edited by [hP]; 26-06-2009 at 07:49 PM. |
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| The Following 3 Users Say Thank You to [hP] For This Useful Post: |
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