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View Poll Results: Who made the best texture?
mdale13 5 4.95%
Philstrahl 0 0%
UnRated 4 3.96%
MPWatts356 0 0%
Jack Daniels 0 0%
A Sober Irishman 0 0%
Gilgamesh 1 0.99%
TheoLogic 1 0.99%
Philstrahl - Seond Entry 0 0%
Snipergen 6 5.94%
PIX 1 0.99%
Engelik 9 8.91%
JDLOKI 0 0%
Docdolittle 1 0.99%
Airage 0 0%
Polypilot 2 1.98%
Midwinterdreams 0 0%
Twiesner 1 0.99%
Kendoran 1 0.99%
Svg3dmax 1 0.99%
pAldred 0 0%
Twiesner - Second Entry 0 0%
SltrOlsson 0 0%
Svg3dmax - Second Entry 1 0.99%
Kromar 1 0.99%
Dieone 2 1.98%
Meckanism 10 9.90%
[hp] 42 41.58%
PIX - Second Entry 0 0%
Dieone - Second Entry 0 0%
Acid 2 1.98%
Jack Daniels - Second Entry 1 0.99%
Kingpin 0 0%
Bogas 0 0%
Jaded 2 1.98%
Kaze369 0 0%
FearOfDreaming 4 3.96%
Leksey 2 1.98%
The Cube 1 0.99%
Hemanth 0 0%
Jack Daniels - Third Entry 0 0%
Voters: 101. You may not vote on this poll

 
 
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Old 24-06-2009, 04:08 PM   #21 (permalink)
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There are a lot of good ones in here, but [HP]. You take the cake. Your normal map is amazing.
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Old 24-06-2009, 05:53 PM   #22 (permalink)
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[hp] - wow. - Just in a different league. I was thinking that I would have a hard time deciding who to vote for before I saw your entry, amazing.


UnRated, Snipergen, Engelik and pAldred's entrys I also thought were very good.
Just thought you guys deserved a mention .
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Old 25-06-2009, 07:04 AM   #23 (permalink)
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Winner of Speed Texturing Winner of Speed Texturing 
[hP]'s User Activity: 1/10
537 - 50
Hey, thanks everyone!
Yes, indeed most of the work on this piece was in modeling the high poly, it was my initial idea to give it the more depth as possible.
But I also spent quite a while on the diffuse, only one photo was used tho, to give it that rusty grudge you can see on the top and on the lower part of the texture. All the scratches and paint was painted by hand using mostly custom PS brushes.

UnRated, I really like your entry. The material is really rich and the specular is also neat, but the texture it self is a bit empty. You tried and make it look a bit more filled in with those yellow stripes but it was a failed attempt imo. You could have placed some trims and footers to make it look more appealing.

Snipergen, you'r entry is also really nice.
Difuse work is very nice, but you could have used colored specular, and given more depth to the normal map.
The presentation work could also be better, I cannot see almost no specular highlights and/or depth.

Engelik, your entry looks a bit too noise for my tastes.
Sometimes, less is more. And I believe you definitely got carried away with the grunge and noise in this one. Apart from that, good one!

Twiesner, Love the Tomb Raider 2 look on this one! Great entry.

Meckanism, you have lot's of potential on this, it was a very original idea but I believe you messed up a bit with the materials.
As it is, it looks more metal than a Egyptian rock wall. Giving it that alien look which is cool nevertheless.
It looks to me that you're normal map is inverted, as the hieroglyphs should be indented, and not coming outwards, if you know what I mean.
Specular also looks way overdone, it's a too shiny for a rock wall.
other than that, very cool looking. I love the diffuse!!

Also, good work everyone, good entries, start studding materials a bit more before even open up photoshop to start painting! Material / Surface study should be at least 25% of your work time!
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Last edited by [hP]; 25-06-2009 at 07:06 AM.
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Old 25-06-2009, 09:49 AM   #24 (permalink)
Amateur Artist
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20 - 2
@hp: are you the hp from crymod? really nice work you done with the wall, looks like a 3d model:O
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Old 25-06-2009, 10:09 AM   #25 (permalink)
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Yeah I voted for you hp. How did you get so much depth on your normals? Any chance of a tut ? I also liked Tweisners and Svg Max's amongst many others.
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Old 25-06-2009, 05:58 PM   #26 (permalink)
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Winner of Speed Modeling Winner of Speed Modeling 
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70 - 2
Thanks helder

i kinda wasted 2 much time on the diffuse and didn't pay 2 much attention to the spec.
Regarding the indention on the normal map you're absolutely right, they were supposed to be indented in but while making the normal i found some problems with the indention being In and because i didn't have time to fix it just stayed indented outward which was less problematic.

Anyhow, sweet piece u made, you definitely deserve the win on this one ;D
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Old 26-06-2009, 07:42 PM   #27 (permalink)
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Thanks guys!

kromar, yes I am!

Some people asked me for the high polys, so here it is, the full thing!

Quote:
This is the source files for my entry on speed texturing competition at game-artist.net
http://www.game-artist.net/forums/sp...html#post95965

there's everything in there, .MAX with the original high poly, the low poly (just a plane :P)
and I've also included the original PSD files for all the maps. I've resized them to 1024*1024 tho,
as the originals were 2048*2048, they got to big to pack it into a RAR file.

I used xnormal to bake my original piece, but if you select the plane on the .MAX file It's already set up
to render using Max's baker.

You'll need XOLIUL viewport shader to properly view this in Max's viewport, I've placed it on the RAR as well,
just in case. (Although, you wont have parallax mapping on it, that's why I used marmoset to submit my final pic)



This is it, keep in mind of course, that I'm sharing this solo for your learning!
I'm all for freedom of information and transparency, so I hope I encourage others to do the same
and share their workflows!

Be nice!

Download








PS. .MAX will only work in 3DsMax2010.
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Old 03-07-2009, 05:03 AM   #28 (permalink)
Frequenter
Gilgamesh's User Activity: 2/10
97 - 10
Really nice HP, and cheers for the .max file I will pour over it and take tips where I can. But my real weak point at the moment is texturing. I've followed quite a few tutorials but still can't seem to get a decent metal effect.
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