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View Poll Results: Who made the best texture?
mdale13 5 4.95%
Philstrahl 0 0%
UnRated 4 3.96%
MPWatts356 0 0%
Jack Daniels 0 0%
A Sober Irishman 0 0%
Gilgamesh 1 0.99%
TheoLogic 1 0.99%
Philstrahl - Seond Entry 0 0%
Snipergen 6 5.94%
PIX 1 0.99%
Engelik 9 8.91%
JDLOKI 0 0%
Docdolittle 1 0.99%
Airage 0 0%
Polypilot 2 1.98%
Midwinterdreams 0 0%
Twiesner 1 0.99%
Kendoran 1 0.99%
Svg3dmax 1 0.99%
pAldred 0 0%
Twiesner - Second Entry 0 0%
SltrOlsson 0 0%
Svg3dmax - Second Entry 1 0.99%
Kromar 1 0.99%
Dieone 2 1.98%
Meckanism 10 9.90%
[hp] 42 41.58%
PIX - Second Entry 0 0%
Dieone - Second Entry 0 0%
Acid 2 1.98%
Jack Daniels - Second Entry 1 0.99%
Kingpin 0 0%
Bogas 0 0%
Jaded 2 1.98%
Kaze369 0 0%
FearOfDreaming 4 3.96%
Leksey 2 1.98%
The Cube 1 0.99%
Hemanth 0 0%
Jack Daniels - Third Entry 0 0%
Voters: 101. You may not vote on this poll

 
 
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Old 22-06-2009, 10:58 PM   #11 (permalink)
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thanks for the vote latinmessiah, jaded & A Sober Irishman

Tyl3r: yeah the normal saved the map from being boring hehe, tks for the comment!

i voted for engelik, nice composition man

and thank god for marmoset cause maya's viewport was freaking out
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Old 22-06-2009, 11:35 PM   #12 (permalink)
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Awesome job all! I voted for Polypilot, the texture just looked cool and original to me! Also kudos to [hp], just jaw dropping for the time limit!
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Old 23-06-2009, 12:07 AM   #13 (permalink)
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damn there is a lot of good textures. It's to hard to just choose 1.
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Old 23-06-2009, 01:12 PM   #14 (permalink)
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Oh it is tough! So many beautiful entries! I like hp's, but something pulls me away from it because it does not look like an exterior wall, but more like a metal door. Nice work though. Also i like to go with hand-painting shadows and details rather than baking out a normal map. Most of the work will be in modeling the hi-poly. So my decision was to pick from 1.engelik, 2. twiesner (i like the way he did those tileable walls with ivy, 3. Dieone (nice work, only problem is the concrete crack texture that was directly applied without much modification and the vents looks repetitive) and 4. TylerNewton/Acid. So My choice is.......twiesner!
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Old 23-06-2009, 03:23 PM   #15 (permalink)
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lots of great entries =)

UnRated - great material definition!
A Sober Irishman - nice clean texture
Snipergen - nice texture the normal map is doing its work, i just miss a bit more localized deterioration in the wall
Twiesner (1st entry) - cool idea, but it lacks a little better material definition and depth.
Meckanism - your wall has a great feel to it, good work!
[hp] - i wont flatter you anymore! you had enough! great work
The Cube - good entry, but i feel that it lacks a bit of color variation
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Old 23-06-2009, 07:29 PM   #16 (permalink)
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I have been following this competition over a week now and saw some nice foundations of Diffuse work, but some of the Specular work made me shudder. I took time today and put together this Specular Study. I hope this helps in future work.
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Old 23-06-2009, 07:57 PM   #17 (permalink)
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Thanks Dregs, I'm sure I will be using that as reference alot!
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Old 23-06-2009, 09:12 PM   #18 (permalink)
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Dregs, great info on the specular study! I am new to color spec maps though, does anyone have more information on them?
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Old 23-06-2009, 09:49 PM   #19 (permalink)
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Quote:
Originally Posted by jaded View Post
Dregs, great info on the specular study! I am new to color spec maps though, does anyone have more information on them?
thanks - I am going to expand the color specular section further - should have it updated in a few days.
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Old 24-06-2009, 12:38 PM   #20 (permalink)
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Dregs tutorial was really helpful. This should be put in the tutorial section also. (Attn. moderators/site admin)
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