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Old 18-06-2009, 08:22 AM   #81 (permalink)
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Yep dieone, that's fine
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Old 18-06-2009, 09:27 AM   #82 (permalink)
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sgv3dmax - that really does not feel like a plane! great depth!

Anyone know a great specular tutorial? i feel like im doing it wrong

crits are welcome
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Old 18-06-2009, 10:31 AM   #83 (permalink)
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there's tutorials in tiros sig just above your post
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Old 18-06-2009, 01:34 PM   #84 (permalink)
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submission

Here's my entry, a plain old egypsian wall .

realtime Shot:



maps:

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Old 18-06-2009, 05:03 PM   #85 (permalink)
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K, here's mine.

60% of the time was spent modeling.
I mainly messed with extrudes and stuff, to have a high poly with lot's of depth. and i used a few floaters from my personal collection (And from the Quake 4 floaters collection, you can find them of the official q4 wiki) to give some more detail to the normal map.
then i baked in xnormal and i quickly made (a bit rushed i confess, due to time) the diffuse and the specular.
I seriously hope the baking time doesn't count, cos even with my decent machine it took xnormal almost 40 minute to bake the normal map, AO map and height map with 4x AA! ;\ If baking time does count, then consider me disqualified... Otherwise, i managed to make the texture in 90mins! It was a good exercise of speed.

My last works I did for fun were useful in this, cos I already had a established workflow, that way I knew exactly what I wanted and how to achieve it.

Render:


Click here to see the maps.

Although, on the texture sheets pic, I didn't included the height map for the parallax, since it's in the alpha map of the normal map, do i need to post it here as well? (it's just a black and white map with depth :P)
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Last edited by [hP]; 18-06-2009 at 05:22 PM.
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Old 18-06-2009, 05:14 PM   #86 (permalink)
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hp that looks fuckin awesome. great sense of depth
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Old 18-06-2009, 07:25 PM   #87 (permalink)
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Wow great entry's here. HP that looks sick, your normals are too good. I don't really know if an orange wall would suit my taste lol. I can't actually believe that is on a 2 tri plane.
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Old 18-06-2009, 08:14 PM   #88 (permalink)
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wow hp, great depth


and heres mine
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Old 18-06-2009, 08:24 PM   #89 (permalink)
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[hp]: parallax <3

Well, couldn't think of much more to say than that. And no, we decided a while back that baking shouldn't be included in the time-limit

Hmm, as for the parallax map.. Well, I guess it's not much to see, but you might want to include it anyway. I won't disqualify you if you don't though.
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Old 18-06-2009, 11:58 PM   #90 (permalink)
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hopefully getting better ran out of time though ;/
btw Tiros thanks so much for the Cb tutorials i improved a bit!

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Last edited by murdok; 19-06-2009 at 12:07 AM.
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