Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive > Speed Texturing Competition Archives.
Register FAQForum Rules Members List Calendar Mark Forums Read
 
 
LinkBack Thread Tools Display Modes
Old 17-06-2009, 01:59 PM   #71 (permalink)
Freelancer
Dregs's Avatar
Dregs's User Activity: 0/10
30 - 20
Quote:
Originally Posted by sgv3dmax View Post
I love the way Doylle's viewport shader works. It looks just like an in-game screen shot.
Curious - What happened to the upper section of the Specular? Was the layer(s) accidentally turned off?
__________________
Old age and trickery will always overcome youth and ambition.
Dregs is offline  
The Following User Says Thank You to Dregs For This Useful Post:
Old 17-06-2009, 02:32 PM   #72 (permalink)
New Member
twiesner's Avatar
twiesner's User Activity: 0/10
66 - 9
Here is my second entry.





__________________
Portfolio
LinkedIn
twiesner is offline  
Old 17-06-2009, 02:42 PM   #73 (permalink)
Senior Member
sgv3dmax's Avatar
sgv3dmax's User Activity: 0/10
387 - 24
Quote:
Originally Posted by Dregs View Post
Curious - What happened to the upper section of the Specular? Was the layer(s) accidentally turned off?
Thanks for reminding me. I forgot!!!!!! I don't know whether it is possible to update it after submission.
__________________
3D Artist - Gameloft - Toronto
my online portfolio
VANARTS Unearthly challenge page - scroll down to middle
sgv3dmax is offline  
Old 17-06-2009, 02:46 PM   #74 (permalink)
Freelancer
Tiros's Avatar
1st Place Winner of Speed Texturing Winner of Speed Texturing 1st Place Winner of Speed Texturing Winner of Speed Modeling Silver Star 
Tiros's User Activity: 10/10
2,472 - 723
You're free to update your presentation at any time, aslong as you don't edit the actual texture. And for this kind of thing, well, it would be changing the texture I guess.. but simply unhiding a layer and re-saving the image... that's no problem imo.. just don't change anything else and it's cool
Tiros is offline  
The Following User Says Thank You to Tiros For This Useful Post:
Old 17-06-2009, 02:58 PM   #75 (permalink)
Senior Member
sgv3dmax's Avatar
sgv3dmax's User Activity: 0/10
387 - 24
Quote:
Originally Posted by Tiros View Post
You're free to update your presentation at any time, aslong as you don't edit the actual texture. And for this kind of thing, well, it would be changing the texture I guess.. but simply unhiding a layer and re-saving the image... that's no problem imo.. just don't change anything else and it's cool
Hey thanks. I usually take a snapshot of all the color layers (Shift+Ctrl+Alt+E) into a new group, then desaturate and adjust levels using adjustment layers for the specular pass. Somehow i forgot to update the spec pass at some point. I will do it soon.
__________________
3D Artist - Gameloft - Toronto
my online portfolio
VANARTS Unearthly challenge page - scroll down to middle

Last edited by sgv3dmax; 17-06-2009 at 04:51 PM.
sgv3dmax is offline  
Old 17-06-2009, 08:41 PM   #76 (permalink)
Game Art Student
sltrOlsson's Avatar
sltrOlsson's User Activity: 0/10
63 - 1




I'm so sleepy i can't sit straight, not write for that matter neither.. Good night!
sltrOlsson is offline  
Old 18-06-2009, 01:15 AM   #77 (permalink)
Senior Member
sgv3dmax's Avatar
sgv3dmax's User Activity: 0/10
387 - 24
My second entry. Took 90 minutes. Had some more work at the top panel. But time out!


Textures: http://i124.photobucket.com/albums/p37/sgv3dmax/submission2_textures.jpg
__________________
3D Artist - Gameloft - Toronto
my online portfolio
VANARTS Unearthly challenge page - scroll down to middle
sgv3dmax is offline  
Old 18-06-2009, 03:13 AM   #78 (permalink)
New Member
Kendoran's User Activity: 9/10
4 - 15
Quote:
Originally Posted by JDLOKI View Post
Im not sure if you created your spec in crazybump or something but it looks kinda funny with the white areas around bricks, and I think the graffiti should also be included onto the spec as it is a different material from the brick and usually looks less reflective.

Maybe make your normal map more instense, or just play with the lights to make it stand out a little more, and I would make the normal of the brick appear through the poster a little bit, realistically putting a poster onto the wall, it would sink into the shape of the wall as you stick it on.
Thanks JDLOKI, I agree with your points, very helpful. Perhaps I'll start up a sketchbook thread sometime, and revise the texture incorporating your suggestions.

By the way, I'm using ShaderMap (command line version) to generate specular & normal maps. It looked better with the specular than without, and since I ran out of time, I decided to just work with what I had.

Quote:
Originally Posted by Abeaver View Post
i agree with JDLOKI, i like it alot though. nice texture. all though personally not a fan of the grindhouse poster, doesn't feel like it fits to me. but whatev looks good
Thanks Abeaver.
Kendoran is offline  
Old 18-06-2009, 05:20 AM   #79 (permalink)
Amateur Artist
kromar's User Activity: 1/10
26 - 3
my first work with gimp, handpainted brick wall
cant compete with the awesome textures everybody posted but its a good training:O



kromar is offline  
Old 18-06-2009, 05:28 AM   #80 (permalink)
Senior Member
beartraps's Avatar
beartraps's User Activity: 1/10
275 - 43
lots of good entries on here, heres my go at it:

MAPS


Tiros is this ok? Last time i was disqualified for not having my maps linked.
beartraps is offline  
 

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 12:58 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net