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#71 (permalink) |
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Freelancer
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Curious - What happened to the upper section of the Specular? Was the layer(s) accidentally turned off?
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Old age and trickery will always overcome youth and ambition. |
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#73 (permalink) |
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Senior Member
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Thanks for reminding me. I forgot!!!!!! I don't know whether it is possible to update it after submission.
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3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#74 (permalink) |
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Freelancer
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You're free to update your presentation at any time, aslong as you don't edit the actual texture. And for this kind of thing, well, it would be changing the texture I guess.. but simply unhiding a layer and re-saving the image... that's no problem imo.. just don't change anything else and it's cool
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#75 (permalink) | |
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Senior Member
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Quote:
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3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle Last edited by sgv3dmax; 17-06-2009 at 04:51 PM. |
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#77 (permalink) |
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Senior Member
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My second entry. Took 90 minutes. Had some more work at the top panel. But time out!
![]() Textures: http://i124.photobucket.com/albums/p37/sgv3dmax/submission2_textures.jpg
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3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#78 (permalink) | |
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New Member
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Quote:
By the way, I'm using ShaderMap (command line version) to generate specular & normal maps. It looked better with the specular than without, and since I ran out of time, I decided to just work with what I had. Thanks Abeaver. |
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