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#62 (permalink) | |
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Senior Member
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he already mentioned he used xnormal ps plugin.
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Hélder Pinto ~ Level Artist |
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#64 (permalink) |
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wow, awesome stuff so far here - as a longtime lurker i'm impressed. this is so much fun that i'll might go for a third entry. something more sci-fi.
and i noticed that most of you guys seem to be quite fond of crazy Bump which i feel is horrendously overpriced. i guess we all stuck with it after the beta. personally i use Shader Map Pro for which $20 seem a fair deal. i can't tell how good it is with shape recognition and stuff (and is also doesn't have a live preview) but apart from that i am really happy with that piece of software. hey, i hope this doesn't count as spam! if it does just delete it. ![]()
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#65 (permalink) |
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Senior Member
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Nice Kendoran,
you asked for C&C so thought I would just give my thoughts, Im not sure if you created your spec in crazybump or something but it looks kinda funny with the white areas around bricks, and I think the graffiti should also be included onto the spec as it is a different material from the brick and usually looks less reflective. Maybe make your normal map more instense, or just play with the lights to make it stand out a little more, and I would make the normal of the brick appear through the poster a little bit, realistically putting a poster onto the wall, it would sink into the shape of the wall as you stick it on. understandably time was limited, so something to consider when you next make a wall ![]()
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www.jondmorris.co.uk |
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#66 (permalink) |
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Senior Member
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My entry. Took 90 minutes to complete. Still not happy with the normal map.
![]() Textures: http://i124.photobucket.com/albums/p37/sgv3dmax/submission_textures-1.jpg
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3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle Last edited by sgv3dmax; 17-06-2009 at 10:20 PM. |
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#67 (permalink) |
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Senior Member
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Funny how sumthing so simple like a simple plane has every1 loving it. Lots of great entries here gonna be a tough one to judge. gotta get on this one when I get a chance
@Kendoran- i agree with JDLOKI, i like it alot though. nice texture. all though personally not a fan of the grindhouse poster, doesn't feel like it fits to me. but whatev looks good @sgv3dmax- looks great, like the idea |
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#68 (permalink) |
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Senior Member
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Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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#69 (permalink) | |
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Freelancer
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#70 (permalink) |
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Senior Member
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I love the way Doylle's viewport shader works. It looks just like an in-game screen shot.
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3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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