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Old 17-06-2009, 04:46 AM   #61 (permalink)
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yo engelik i really like your entry. those windows looks nice, did you bake from a high poly?
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Old 17-06-2009, 05:57 AM   #62 (permalink)
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Quote:
Originally Posted by dieone View Post
yo engelik i really like your entry. those windows looks nice, did you bake from a high poly?
You really should read what people write man! he already mentioned he used xnormal ps plugin.
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Old 17-06-2009, 07:04 AM   #63 (permalink)
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I'm blown away by how great the entries on this thread have been so far. Like many on this thread, this is my first time entering a speed texturing competition.

C&C is welcome.




Last edited by Kendoran; 17-06-2009 at 07:12 AM.
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Old 17-06-2009, 08:22 AM   #64 (permalink)
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wow, awesome stuff so far here - as a longtime lurker i'm impressed. this is so much fun that i'll might go for a third entry. something more sci-fi.

and i noticed that most of you guys seem to be quite fond of crazy Bump which i feel is horrendously overpriced. i guess we all stuck with it after the beta. personally i use Shader Map Pro for which $20 seem a fair deal. i can't tell how good it is with shape recognition and stuff (and is also doesn't have a live preview) but apart from that i am really happy with that piece of software.

hey, i hope this doesn't count as spam! if it does just delete it.
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Old 17-06-2009, 08:39 AM   #65 (permalink)
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Nice Kendoran,

you asked for C&C so thought I would just give my thoughts,

Im not sure if you created your spec in crazybump or something but it looks kinda funny with the white areas around bricks, and I think the graffiti should also be included onto the spec as it is a different material from the brick and usually looks less reflective.

Maybe make your normal map more instense, or just play with the lights to make it stand out a little more, and I would make the normal of the brick appear through the poster a little bit, realistically putting a poster onto the wall, it would sink into the shape of the wall as you stick it on.

understandably time was limited, so something to consider when you next make a wall
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Old 17-06-2009, 11:07 AM   #66 (permalink)
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My entry. Took 90 minutes to complete. Still not happy with the normal map.


Textures: http://i124.photobucket.com/albums/p37/sgv3dmax/submission_textures-1.jpg
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Last edited by sgv3dmax; 17-06-2009 at 10:20 PM.
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Old 17-06-2009, 11:27 AM   #67 (permalink)
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Funny how sumthing so simple like a simple plane has every1 loving it. Lots of great entries here gonna be a tough one to judge. gotta get on this one when I get a chance

@Kendoran- i agree with JDLOKI, i like it alot though. nice texture. all though personally not a fan of the grindhouse poster, doesn't feel like it fits to me. but whatev looks good

@sgv3dmax- looks great, like the idea
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Old 17-06-2009, 11:55 AM   #68 (permalink)
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My wall entry, with Maps

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Old 17-06-2009, 12:03 PM   #69 (permalink)
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Quote:
Originally Posted by Abeaver View Post
Funny how sumthing so simple like a simple plane has every1 loving it.
The plane doesn't really matter in this competition at all. The reason they can only use a plane is simply so that others don't gain advantages using complex models along with their textures. So in other words, what they're doing ain't just texturing a plane, but creating a wall texture
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Old 17-06-2009, 01:31 PM   #70 (permalink)
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I love the way Doylle's viewport shader works. It looks just like an in-game screen shot.
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