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Old 15-06-2009, 08:16 AM   #21 (permalink)
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w00t, I had to model for this Just kidding, I downloaded the files .
Was pretty fun:

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Old 15-06-2009, 09:35 AM   #22 (permalink)
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Hi This is my first post and first GA Comp. The Texture is done in 73 mins.
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Old 15-06-2009, 11:57 AM   #23 (permalink)
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it bothered me that my first submission really sucked. this time i worked with a photo and didn't forget the time. hope you like it!


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Old 15-06-2009, 12:17 PM   #24 (permalink)
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This is how I like to make textures To smack them on a brush in hammer (so yes this one tiles). Will put this in our L4D campaign

Made a "highpoly" baked occlusion and normal map from it, threw in some photo ref textures from my texture library (cgtextures stuff) played with filters and brushes, didn't take long. Render in the fantastic marmoset (sorry Xoliul)

Edit: wait this isn't an exterior wall at all :/ meh Tiros you judge if its good or not for the contest.


Texture: http://i44.tinypic.com/b88l6o.jpg
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Last edited by Snipergen; 15-06-2009 at 12:21 PM.
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Old 15-06-2009, 12:18 PM   #25 (permalink)
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Thought entries had to be viewport rather than rendered? :P
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Old 15-06-2009, 12:33 PM   #26 (permalink)
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They don't have to be displayed in a viewport, they just have to be displayed realtime, which the 3D app viewport is fine for. But Game engines and such are fine too.
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Last edited by Pankake; 15-06-2009 at 12:37 PM. Reason: Trying to make sense.
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Old 15-06-2009, 01:06 PM   #27 (permalink)
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Thanks for the clarification, next time I will use Marmoset/Ue3
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Old 15-06-2009, 05:04 PM   #28 (permalink)
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Nice work Snipergen and Theologic, really diggin them textures
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Old 15-06-2009, 06:33 PM   #29 (permalink)
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great entries everyone! i gotta get going on my second entry now....
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Old 15-06-2009, 06:44 PM   #30 (permalink)
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I might work on a second entry as well

looks like some people here really like my set up....which is pretty cool
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