Entry #3
Maps
Quote:
Originally Posted by NajumAnwar
jack daniels: I have to say man, that is one of the cleverest ideas I have seen. great job! can you maybe leave me a little snippet about how you went about the maps on your portal?
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Thanks man.
What do you want to know? It is all pretty normal. I just brought it into ZBrush divided the plane to a million polys, then spent about 5 minutes in projection master with some custom alphas for the wall and portal. Then I used the new ZBrush plugin (Decimation Master) to get it down to 140,000 polys at which point I exported it out of ZBrush and into Maya for baking the normal and occlusion maps. Then I just brought it into PS and got the diffuse down quick with some photo overlays and quick painting. I used Tiros method for creating the specular and did the glow map real quick by messing with the hue and then plugging it into the incandescence within Maya.