Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive > Speed Sculpting
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 27-09-2012, 11:28 AM   #21 (permalink)
Forum Leader
SkwigglesWorth's User Activity: 10/10
720 - 636
Kingin: some more feeback.
The placement of the ears should be behind the horns.
http://www.everythingexmoor.org.uk/i...es/reddeer.jpg
maybe bigger ears too.
His neck going straight up I dont think works, I would try slanting it, this should make it a bit more natural (also adding a bit of his back/shoulders might help).
The back of his head leads more into his neck.
I think his snout needs to be longer
The throat looks quite bulgy I woud thin that down.


Paint over:
__________________
My Portfolio
SkwigglesWorth is offline   Reply With Quote
The Following User Says Thank You to SkwigglesWorth For This Useful Post:
Old 27-09-2012, 12:27 PM   #22 (permalink)
Forum Leader
Polygoblin's Avatar
High Poly Modeling Winner 
Polygoblin's User Activity: 10/10
1,714 - 4,315
I agree w Swigglesworth in that I think adding the point where the neck meets the shoulders would add a lot of depth to this sculpt, and I think you could do it rather quickly by adding volume to the base.

Also, I preferred the look w the closed mouth (unless you plan on animating the mouth later or something). Opening the mouth to get the shapes right on the lips, then closing it later, still sounds like a wise idea though.

Deadline is getting closer, everyone! Have fun and good luck on the final push!
__________________
My Portfolio
Game-Artist.Net on Facebook

A mind, once stretched by an new idea, never regains its original dimensions.

Last edited by Polygoblin; 27-09-2012 at 09:30 PM.
Polygoblin is offline   Reply With Quote
The Following User Says Thank You to Polygoblin For This Useful Post:
Old 28-09-2012, 04:26 AM   #23 (permalink)
Senior Member
kingpin's User Activity: 10/10
204 - 115
Thanks for the critiques guys i'll see if i can get as much done as possible with the time i have left.
__________________
kingpin is offline   Reply With Quote
Old 28-09-2012, 05:08 PM   #24 (permalink)
New Member
nisaza's User Activity: 0/10
6 - 0
Started with blender model... 33 min 18 seg so far.

Last edited by nisaza; 29-09-2012 at 04:28 PM.
nisaza is offline   Reply With Quote
Old 29-09-2012, 05:23 AM   #25 (permalink)
MrN
Senior Member
MrN's Avatar
GA.Net Speed Sculpting 
MrN's User Activity: 7/10
410 - 341
Nice start nisaza, you're planning to take it into Zbrush right?

Some great advice there polygoblin! I'd also agree that the closed mouth version looked pretty rad kingpin.
__________________
Website
LinkedIn
MrN is offline   Reply With Quote
Old 29-09-2012, 10:08 AM   #26 (permalink)
New Member
SiouX's User Activity: 0/10
4 - 1
Hi guys,

might be a stupid question, but are we actually allowed to use alpha maps we made ourselves for sculpting?
I didnt participate in Speed sculpt competitions yet, so sorry for this question...

thanks
SiouX is offline   Reply With Quote
Old 29-09-2012, 12:58 PM   #27 (permalink)
Forum Leader
Polygoblin's Avatar
High Poly Modeling Winner 
Polygoblin's User Activity: 10/10
1,714 - 4,315
Quote:
Originally Posted by SiouX View Post
Hi guys,

might be a stupid question, but are we actually allowed to use alpha maps we made ourselves for sculpting?
I didnt participate in Speed sculpt competitions yet, so sorry for this question...

thanks
Welcome! I think it depends. Are you talking about using an alpha map attached to the final model or using an alpha as a sculpting mask in an app like ZBrush?
__________________
My Portfolio
Game-Artist.Net on Facebook

A mind, once stretched by an new idea, never regains its original dimensions.
Polygoblin is offline   Reply With Quote
The Following User Says Thank You to Polygoblin For This Useful Post:
Old 29-09-2012, 01:05 PM   #28 (permalink)
New Member
SiouX's User Activity: 0/10
4 - 1
I thought about using it as a mask for a brush in Zbrush...
But it would be one generated from a model I would make within these 4 hours...
So from my understanding of speed sculpting that doesn't collide with the definition of speed sculpting...
What do you guys think?
SiouX is offline   Reply With Quote
Old 29-09-2012, 04:35 PM   #29 (permalink)
New Member
nisaza's User Activity: 0/10
6 - 0


I finally got some time for this =) I'm liking how it's turning out.

MrN, thanks! yes, I'm working on zbrush now.

I haven't sculpt in a lot of time... I think it's two years since last time I turned zbrush on
I'm glad to see I remember most of things 8D!! I guess I'm going to have some problems with textures... but I still have some time to finish this... any advice?
nisaza is offline   Reply With Quote
Old 29-09-2012, 06:00 PM   #30 (permalink)
Forum Leader
SkwigglesWorth's User Activity: 10/10
720 - 636
Quote:
I thought about using it as a mask for a brush in Zbrush...
SiouX: That should be fine

nisaza: Great stuff you've picked out his features well. The only thing I can see that is maybe his teeth are a bit small.
__________________
My Portfolio
SkwigglesWorth is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google

Tags
speed sculpt
Thread Tools
Display Modes




All times are GMT -5. The time now is 12:28 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2013 Game-Artist.Net