Quote:
Originally Posted by Drayner
Poly count is of the charts, didn't have time to convert background sections to image planes
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For the Speed modelling challenge, you wont be able to use image planes for background detail, as textures are not allowed.
Quote:
Originally Posted by Cow_Trix
Ok I apologise for the possible newbishness of this question, but can we export models to a game engine?
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For the purposes of the challenge, we only accept print screens from your modelling applications viewport.
Quote:
Originally Posted by bogas
Are those SMC'a aimed at modelling low or high poly models? Or maybe it is somewhere in between in terms of polycount?
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We don't have any set rules regarding polycount, so people can use as many polys as they like. Though I much prefer to see a nice, clean, game ready mesh, rather than something which has been meshsmoothed loads and is an insanely high poly.
Quote:
Originally Posted by igi
yooy!1...i want to join can i join pls? 
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You don't need to request permission to join, just post a picture of your finished entry in the corresponding challenge thread before the submission deadline, and it'll be included in the poll.
Quote:
Originally Posted by AlexG
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Just wanted to say cheers for those videos, I'm sure people will find them useful.
Quote:
Originally Posted by Philly13
Damn missed this challenge, really wanted to enter! Guess its too late now :/
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Unfortunately you are, however that doesn't stop you from having a go at it, just that it won't be included in the poll. I'd love to see people continue to work on their entries after the deadline and texture them, etc
