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#4 (permalink) |
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Freelancer
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No, it does not
![]() Anyway, cool theme m8, I know I'm here dropping a message pretty much every week saying "i'll try to fit in some time to get a model done"... but, yea I'll try to ![]() Cheers!
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#6 (permalink) |
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Game Art Student
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Decided that I needed a break from my typing, so here is what I had time to do. I know I didnt use the entire time, but I have to get back to work, perhaps I'll get time for a 2nd entry.
I had previously developed some quick techniques for creating tile floors and padded stuff (like on chairs or madrass) so it was pretty quick. Unfortunatly it eates up polys like crazy, so I decided to screw the poly count and just go for it. After all, these walls would be normal mapped onto planes. Made the room in a nice clean size, 3x4 meters so I could create 1m wide tiles. Copy pasted the padded walls around, made the floor tiles. Made the frame for the bed using rectangle spline primitives and adjusting the corner radius, applied sweep modifier and boom, bed frame. converted one of the splines to a poly and extruded the madrass. Made the lamp from a cone, the toilet too + some poly messing. The door was pretty quick too. ![]()
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"Without geometry, life is pointless." |
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#7 (permalink) |
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Freelancer
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Threw something quick together earlier, nothing fancy, but was fun
![]() ![]() cheerio!
__________________
- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#9 (permalink) |
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Senior Member
![]() 184
- 25
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hey all,
nearly used up all the time, and here what i came out with! hope everyone likes it! hopefully it will load now thanks snipergen, worked for some other people.... dont know whats going on![]() http://i38.tinypic.com/2ntjwas.jpg Last edited by dukesy; 15-12-2008 at 06:26 AM. |
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