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Old 10-09-2008, 03:33 PM   #21 (permalink)
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LoL, Sefiroth! That's ingenious!
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Old 11-09-2008, 08:28 AM   #22 (permalink)
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hand granade

Just did some googleing, and found a picture of a hand grenade-thingy from spiderman.

Didn't bother spending time on cleaning the model up, so the poly is pretty high, as you might see from the wireframe.

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Old 11-09-2008, 12:08 PM   #23 (permalink)
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I couldn't help myself, been playing worms recently and had to make the holy hand grenade. Also love monty python but still doesn't beat the worms version where its sing 'hallaula' before exploding.

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Old 12-09-2008, 01:09 PM   #24 (permalink)
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Found a reference image here. Early Cluster Bomb: Molotov’s Bread Basket

Put the reference image on a plane in the BG. Started with a cylinder, modeled from there.
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Old 12-09-2008, 06:14 PM   #25 (permalink)
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Ok, here goes my first SMC submission:

I'm not sure why I thought up a dumb little fish that swims towards you and explodes, but well, there he is!

Work flow:
Created a sphere primitive and extruded the tail and bomb from there. The eyes were made from separate spheres. The head fin is an extruded spline. The bomb's light and wires are from cylinders.

Help:
So, I think this took me entirely too long for the result I got. More importantly, though, looking at its wire frame, it seems very inefficient. I'm noticing that everyone elses' polys look a lot "cleaner" and not as many. Does anyone have any advice on how to achieve that? Can anyone point me to some good modeling tutorials? Also, that head fin got somehow warped in my "welding" and "adjusting". Anyone have any thoughts on that part? Critiques are not just welcomed, they are strongly encouraged and needed!
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Old 12-09-2008, 06:24 PM   #26 (permalink)
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haha titus i just noticed 13 337 tri's - intentional much?
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Old 12-09-2008, 06:30 PM   #27 (permalink)
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I bet those wires are a third of that.
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Old 12-09-2008, 08:10 PM   #28 (permalink)
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I made a second entry (my first was the microwave + rocket).



It's a suicide bomber, explosive enough?
(although it looks a bit like santa.. )

Basically entirely poly editted cylinder. The bomb strips over his body and the wire connecting the suicide switch and the explosives are done with a loft. Hand grenade is a poly editted sphere. I wasn't quite finished yet, so had to wrap it up. Smoothing is a bit off and didnt add the grenade pin dangling from his thumb. As you can see in the wire I was gonna make the eyes part of the body (chamfered a vertex there), but well, ran out of time.

Hope it's okay I made an explosive character.

I gotta say, Titus I love the renderstyle of your entry! What renderer did you use? Makes me think of the Team Fortress 2 style .
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Old 12-09-2008, 11:13 PM   #29 (permalink)
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Talking

Hello!. This is my first time participating. Seen everyone and it was excellent.

Mine is a Holy Hand Grenade (ideal from Worm)(There's also another participant who did that but didn't know till about 10 mins ago haha.)

The base is from Sphere and the Cross started from a box. All converted to edit poly. I played with Extrude and Bevel for both the Cross and the Base.
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Old 13-09-2008, 02:04 AM   #30 (permalink)
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Sea Mine



this is my first entry. enjoy!

:: workflow ::
modeled from a poly sphere with lots of cylinders combined with the main mesh. as usual, i threw a lattice on the final model and pushed/pulled for a bit of surface irregularity. rendered out a base blinn shader and an ambient occlusion render and composited them in photoshop.

Last edited by Blindf1re; 13-09-2008 at 02:08 AM. Reason: IMG tag instead of URL
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