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Old 10-08-2008, 04:06 PM   #1 (permalink)
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SMC #48 - August 10 - August 17 - Save Point

Apologies for the late thread.



For this challenge, you are required to model a prop which could be used ingame as a save point. It doesn't have to be a real life item, use your imagination. If anyone has any questions, feel free to PM me or post them here.
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Old 10-08-2008, 04:26 PM   #2 (permalink)
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Cool,
i will join this challenge.

My first idea was the save crystal from Final Fantasy XII.


but no need to copy

Hope to see some creative ideas here.
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Old 10-08-2008, 05:25 PM   #3 (permalink)
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This contest look awesome, i have to have ago at this i missed the last contest as it was to low poly for me

Are we aloud to make one that exists already in a game or are we supposed to make our own?
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Old 10-08-2008, 05:43 PM   #4 (permalink)
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Is there no poly count limit for this?
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Old 10-08-2008, 05:56 PM   #5 (permalink)
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Quote:
Originally Posted by sugarskull View Post
Is there no poly count limit for this?
No i dont think there is as it does not say it in the rules of this contest like it did with the last one! ^_^
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Old 10-08-2008, 07:16 PM   #6 (permalink)
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Quote:
Originally Posted by Craig Lewis View Post
For this challenge, you are required to model a prop which could be used ingame as a save point.
Sounds like a common sense limit...
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Old 10-08-2008, 07:36 PM   #7 (permalink)
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Quote:
Originally Posted by Addi View Post
Sounds like a common sense limit...
I would have to disagree as you could model a high poly version that could then be projected on to low poly mesh.

Meaning you could model either the high or the low poly and the would both be for games!

This has been discussed before, that is why there is never normally a poly limit.
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Old 10-08-2008, 09:18 PM   #8 (permalink)
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Now this is a great idea for a speed model comp. An open enough theme for everyone to make something unique. I'll have to come up with some ideas now.
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Old 11-08-2008, 01:28 AM   #9 (permalink)
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Ok here's mine. Journals have been used in games alot for save points haven't they? But I tried modeling a feather ink pen and wasted like 15 - 20 minutes on that before scrapping it. Texturing an alpha for a feather is much easier than modeling one lol. The book would be to much for game res and not high enough for a high poly model, so kinda caught in the middle.
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Old 11-08-2008, 08:25 AM   #10 (permalink)
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My entry:


nearly everything is extruded from a cylinder except for the wires, these are mide by lines.
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