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Old 07-31-2008, 06:37 PM   #51 (permalink)
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that one made me laugh, lol
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Old 07-31-2008, 11:08 PM   #52 (permalink)
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Hi all. I'm new to this forum and this is my first post and challenge.
Hopefully not the last
This is the golden pavilion, in kyoto, also known as Kinnkakuji

Process:
I started out with a box and after that was mostly using extrude.



Last edited by wumingze; 08-01-2008 at 01:48 AM. Reason: Changed images from attachments
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Old 08-01-2008, 01:02 AM   #53 (permalink)
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My second entry, I really enjoy these comps, i'm learning more and more each time I attempt them!




Last edited by Wankel; 08-01-2008 at 01:08 AM.
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Old 08-01-2008, 07:52 PM   #54 (permalink)
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SMC#47 Taehoon - Cathedral of St. Basil

Hello, I'm Taehoon and this is the first time to challenge Speed Modeling Challenge Comp.

It was really fun and I was very pushed by my timer watch.. =)

But, fortunately, I could finish my first work in time....

I did 10 mins' research and 60 mins' modeling. and 20 mins for rendering and comp in Photoshop.

I wanted to find and challenge with exciting building that has lots of fun aspects like contours

and color(not for this competition though). so I choose this cathedral.

Well. I'm not sure how you like it but it was really fun experience with modeling something in time..

Good luck Everyone.


Taehoon



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File Type: jpg Taehoon_SMC#47.jpg (255.7 KB, 19 views)

Last edited by Taehoon; 08-02-2008 at 01:31 AM.
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Old 08-01-2008, 09:54 PM   #55 (permalink)
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I decided to give it another go with something a bit more wacky.

I started with a box with 4 segment's on all sides and extruded out to make the basic shape of the left and middle part of the building. I then mirrored the left part of the building over since I didn't have enough time to make both sides by hand. I moved the vertex's around to fit the window's and other part's and that's pretty much it. This building was surprisingly a bit easier to make than the last one; most likely because I learned from the mistakes I made on the first one. I only had to tidy up a bit to get it under the tri limit so that was a time saver.

Overall I still got a lot to learn but I'm somewhat pleased with this building.

Crooked House in Poland:








btw if anyone has any tip's on helping me improve on what they see please tell me.

Last edited by JBaird; 08-02-2008 at 12:09 AM.
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Old 08-02-2008, 02:48 PM   #56 (permalink)
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This was a hard one to do, you really have to think about what you are going to model when the tri count is so low. In my case it was especially challenging because my building was mostly round, which of course uses lots of polys.

I decided to model a Canadian Landmark, the Montreal Olympic Stadium. See below for the picture.

I started off with a sphere, scaled it up properly, then added the dimples for the roof mat. I also removed a large part of the top and bottom to save on polys.

The arch section was just a box with taper and bend modifiers applied. And I used simple splines for the wires. That's about it.



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Last edited by swag; 08-02-2008 at 02:53 PM. Reason: Added reference image
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Old 08-02-2008, 06:17 PM   #57 (permalink)
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Alright, this is my first competition I do here at game-artist!

I started by extruding cylinders.
I used the 'cut faces' tool to add more dimension in to the cylinder.
I duplicated them, and added the cylinders on the sides of the model.
Then I made the roof out of a cube.
I used 'cut faces' tool to add an edge in the middle.
Then I used the vertices in the middle of the object and pulled it up (to make a roof).
I extruded the front of the roof inside.
Then I took a render.

Final Render:


Reference:
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Last edited by Diegio; 08-02-2008 at 06:20 PM.
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Old 08-03-2008, 07:15 AM   #58 (permalink)
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Ref:
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