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#31 (permalink) |
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Founder of Statspaddling
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Well, sisp's entry does say 1000 pollies, but also 1000 triangles.. assume he triangulated it before he actually got the count
![]() But aye, there is a limit to the amount of triangles you may use. Normally, this isn't a rule of these competitions. But since we're doing an RTS-styled competition, there have to be a certain polybudget.. or people would just make them highpoly or not optimizie them calling it a next-gen rts-building ![]() Cheers!
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#32 (permalink) |
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New Artist
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Hi!
Well, here is my first entry ever, so I hope you'll like it (though this is my first try at speed modeling, I'm satisfied with the result). ![]() Workflow: 1) Modelled the barriers. 2) Modelled the grass (or whatever it is) 3) Modelled the water and little boats. The first barriers I made looked ok, but it went outside the grass when I turned them to close the waterway. The second ones I made out of a circle, you could say that they are part of a wheel. The supportive beams are 3-edged cylinders (which I tried to make very detailed as in the picture, but my triangle-count went crazy). In total, I may have spend 30 minutes on stuff that didn't made it into the final render. EDIT: I just realised that that big boat really is too big compared to how big the surge barrier itself is. Last edited by dwagenaar; 07-29-2008 at 11:25 AM. |
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#33 (permalink) | |
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Senior Artist
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Quote:
![]() check the links below to make sure: Great Sphinx of Giza - Wikipedia, the free encyclopedia Ancient Egyptian technology - Wikipedia, the free encyclopedia |
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#34 (permalink) |
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Game Art Student
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This took me roughly 80 minutes, I had to spend a lot of time fiddling with getting the rounded edges of the towers.
Towers started life as boxes and the river stands were cylinders. Towers were made by connecting, cutting and extruding etc, a 1/4 slice of the tower. This was then symmetry'd twice to get the full tower. ![]() Hope you like!
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www.3denvironment.co.uk |
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#36 (permalink) |
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New Artist
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Burj Al Arab
![]() ![]() ![]() Pre-production: a lot of image searchs ![]() Workflow and Production: - Island: Circle with three vertices, bevel, extrude; - Main body: Create a profile and extrude/rotate (Spin Tool); - Heliport: Eigth vertices circle with some extrudes; - Restaurant (back, wing shaped structure) : five vertices circle, move around, extrude; - Palm trees: extrude and scale a cube for the trunk and join some vertices in half sphere for the leaves.
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Are you ready to die for the Clan, men? No, Sir! Ready to KILL! Last edited by Mordachai; 07-29-2008 at 10:51 PM. |
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#39 (permalink) |
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Artist
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Space Needle, Seattle, WA
Space Needle in Seattle WA. 1000 tris & ~80 minutes of modeling, most of that tweaking the bend in the legs.
![]() Workflow : SkyCity Restaurant on top was just simple extrude tool. I modeled one of the support beams for the restaurant and duplicated it around Y. SkyLine Banquet Facility towards the bottom was a 6 sided cylinder with extrude tool. Legs were the most fun, as I got to take advantage of the Bend tool in Modo. It took a couple iterations to get the first one right but then I duplicated around Y again. good luck to all! |
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#40 (permalink) |
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New Artist
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Azadi Monument:
![]() I started out with a rectangular box with 2x3 segments and began to extrude and move the vert's around to make the base shape. I then cut the top of the model to make the slot's. I had a lot of problem's toward's the end with having too many Tri's and I spent the last 10 min's getting that down to be under the limit. I was down to 5 mins and a little over 89 tri's over the limit so I had to rush and remove some of the slot's I had at the top but I made it in time with 998 tri's ![]() ![]() |
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