Forums Aricles
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Speed Modeling

Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 06-29-2008, 09:18 AM   #1 (permalink)
Game-Artist.net Staff
Craig Lewis's Avatar
Craig Lewis's User Activity: 10/10
480 - 35
SMC #45 - June 29 - July 6 - Propeller Challenge

Attached Files
File Type: zip SMC_45_Propeller.zip (11.6 KB, 52 views)
__________________
Craig Lewis is offline   Reply With Quote
Old 06-29-2008, 09:31 AM   #2 (permalink)
Game-Artist.net Admin
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
2,296 - 293
this should be a good one!
doylle is online now   Reply With Quote
Old 06-29-2008, 03:41 PM   #3 (permalink)
Game-Artist.net Staff
Craig Lewis's Avatar
Craig Lewis's User Activity: 10/10
480 - 35
Only 5 downloads of the mesh
I thought people would like this.
__________________
Craig Lewis is offline   Reply With Quote
Old 06-30-2008, 07:01 AM   #4 (permalink)
Game Art Student
XaKu's Avatar
XaKu's User Activity: 0/10
79 - 1
we had the same thing as this as an assignment from university lol (mine came out so bad haha) - might give this a go when i get back from the gym
__________________
http://www.xaku-designs.com/
XaKu is offline   Reply With Quote
Old 06-30-2008, 07:15 AM   #5 (permalink)
Amateur Artist
Feld's Avatar
Winner of Speed Modeling 
Feld's User Activity: 1/10
141 - 2
I've finally gotten to do some speed-modeling again.
Here's my entry:
__________________
Quote:
There are 10 kinds of people in this world. Those who understand binary notation, and those who don't.
Feld is offline   Reply With Quote
Old 06-30-2008, 01:19 PM   #6 (permalink)
Game-Artist.net Staff
Craig Lewis's Avatar
Craig Lewis's User Activity: 10/10
480 - 35
Quote:
Originally Posted by XaKu View Post
we had the same thing as this as an assignment from university lol (mine came out so bad haha) - might give this a go when i get back from the gym
I stole the idea from my college teacher. I'm guessing he stole it from somewhere else then.
__________________
Craig Lewis is offline   Reply With Quote
Old 06-30-2008, 05:19 PM   #7 (permalink)
Game Art Student
XaKu's Avatar
XaKu's User Activity: 0/10
79 - 1
haha yea maybe, although we had to also texture our model.. and we were given 2 weeks to do it (too long to do sumthign so simple imo)
__________________
http://www.xaku-designs.com/
XaKu is offline   Reply With Quote
Old 06-30-2008, 06:28 PM   #8 (permalink)
Artist
Ibrahim's User Activity: 3/10
96 - 3
Bowler Hat Propeller

Workflow
I first began to model the top section of the bowler hat, by creating a capsule, cutting it in half and stretching it slightly. I then selected the edges along the bottom and shift and extruded it out to create the rim. I detached the rim added an FFD modifier to create the up turned shape of the rim. I then attached the two pieces and added a shell modifier to give the hat some thickness.

I then created a cylinder on top of the hat, did a load of poly modelling to create the spike, and fixed the propeller around it.




That's it really, very simple, done relatively quickly. Just thought it would be fun to do a bowler hat with a propeller on top of it, :P . Although I think I could've done something a little more complex with the 90 minute time frame. I might give this another shot.
Ibrahim is offline   Reply With Quote
Old 06-30-2008, 10:30 PM   #9 (permalink)
Artist
rrguitar's User Activity: 0/10
96 - 6
for some reason its not letting me extract the file, when i try to extract it it says there are no files in the folder, am i missing something?
rrguitar is offline   Reply With Quote
Old 07-01-2008, 04:27 PM   #10 (permalink)
Senior Artist
swag's Avatar
Winner of Speed Modeling 
swag's User Activity: 9/10
299 - 26
Remote Controlled Propeller Claw.



The main body was just a cylinder that I beveled, inseted and extruded to get the proper shape. Some scaling was done in the middle section. The hydraulics were done in a similar way. And the claws themselves were done starting with a spline which was then extruded and shaped with soft selection. That's about it.
__________________


3D artist at http://www.thinkplaystudios.com/

My Portfolio: http://www.francoisstelluti.com
swag is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 09:42 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net