Quote:
Originally Posted by requiem2d
You know my thoughts on this:
http://www.game-artist.net/forums/ge...-thoughts.html
If anything you should enjoy that people are showing you what can be done in a x minutes with various tools. And let's face the facts, when it comes down to trying to get a job, they're going to look for the most qualified and well-rounded candidate. Limiting ourselves to certain restrictions would only be counter-productive to the whole speed modeling experience. Cheers 
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Totally agree with requiem2d. Asmuel actually have done the best work. This is not a low poly challenge, we have an X time to finish our work and make it at the best we can do. I give my recognition to asmuel, as all the others who study these wonderful instruments like Z-brush or Mudbox.
For me, in the future we'll see z-brush tool integrated with maya. Blender is an example right now!
Anyway, good job to nb-dante too