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#21 (permalink) |
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New Artist
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Hey, my 1st comp entry on here so not really knowing whats expected.
I was trying to do a quick low poly that I could import in to Zbrush to fiddle with. Haven't made a low poly hand for a while so thought would give it a go. ![]() I started with a box, moved verts around to get the palm shape. Then I extruded a finger and copied this accross for the others. The thumb was made in the same way. Did some final tweaking. 224 tris in 60mins I may make another and try doing the base quicker and then move in to Zbrush Last edited by Saffronia; 06-17-2008 at 12:02 PM. |
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#22 (permalink) | |
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Senior Artist
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Quote:
![]() I think in this case it would be better to do the base mesh of the hand in Z-Brush aswell with Z-Spheres ![]()
__________________
www.verdun-online.com <- |
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#23 (permalink) |
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Game Art Student
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Question to rules: Is it ok to do something such as a human hand with claws, or with wolverine daggers coming out ? Basically, does it HAVE to be a human hand or can it be something that simply follows the anatomy of a human hand but diverges from being 100% human ?
Edit: After some time I decided to get started anyways. My question turned out to be completely irrelevant since I ran out of time to make the claws anyways. lulz.end result: standard hand w/glove. ![]() Last edited by Jedah; 06-17-2008 at 11:15 PM. |
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#24 (permalink) |
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New Artist
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Desided to do another one as a walm up before I start work thismorning. I spent alot less time on the low today, about 35-40mins, so had some time in ZBrush. Not enough though, lol.
![]() Made the low the same as I made the last one, started with a box etc + also desided to add a bit of wrist. Moved in to Zbrush where I jigged a few bits around (moved the thumb) went up to 6SubD. Low - 264 - 40mins High - 135329 - 20mins Cheers Saff |
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#25 (permalink) |
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New Artist
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Shouldn't game-artist.net separate sculpting and poly/subpatch modeling into two different kinds of competitions ?
I'd like to participate, but I don't know what kinda 3d object is most appreciated. Should I focus more into optimal polygon flow or detailed sculpting... ? For sure a bad scuplture looks visually more entertaining than a perfect low poly object. Last edited by spAce; 06-18-2008 at 05:34 AM. |
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#27 (permalink) |
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Artist
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Not to offend anyone. But some vote for what they consider talent whether it be a balance among methods/styles/abilities or what visibly impresses em. I've noticed the more realistic a model looks and the more appropriate/flattering the render the more likely the entry will win the competition. Do as you like in Max/Maya/Zbrush/etc to accomplish the task just steer clear of dif/norm/spec/etc maps. Don't think you'll be seeing these challenges broken up into styles.
Still whether you think you can win or not, it's great practice and a way to learn and improve your skills which is the whole point of it. hope that helps, Tats... |
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#30 (permalink) |
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Artist
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laughing_bun I think it's a great result for a first try
![]() Done in Maya, i started the modeling the hand and the arm from a cube using extrude face and split polygon tool, i used the same tools to creat fingers using cylender
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Sorry for my bad english Last edited by NB-DanTE; 06-18-2008 at 08:06 PM. |
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