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Old 06-17-2008, 08:33 AM   #21 (permalink)
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Hey, my 1st comp entry on here so not really knowing whats expected.
I was trying to do a quick low poly that I could import in to Zbrush to fiddle with. Haven't made a low poly hand for a while so thought would give it a go.




I started with a box, moved verts around to get the palm shape. Then I extruded a finger and copied this accross for the others. The thumb was made in the same way. Did some final tweaking.

224 tris in 60mins

I may make another and try doing the base quicker and then move in to Zbrush

Last edited by Saffronia; 06-17-2008 at 12:02 PM.
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Old 06-17-2008, 02:12 PM   #22 (permalink)
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Quote:
Originally Posted by Saffronia View Post
I may make another and try doing the base quicker and then move in to Zbrush
Yep, me too that's what I wanted to do, but according to me 60' to do a base mesh and then adding some details in Z-Brush is not enough. It's just enough for the base... At least for me

I think in this case it would be better to do the base mesh of the hand in Z-Brush aswell with Z-Spheres
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Old 06-17-2008, 06:59 PM   #23 (permalink)
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Question to rules: Is it ok to do something such as a human hand with claws, or with wolverine daggers coming out ? Basically, does it HAVE to be a human hand or can it be something that simply follows the anatomy of a human hand but diverges from being 100% human ?

Edit: After some time I decided to get started anyways. My question turned out to be completely irrelevant
since I ran out of time to make the claws anyways. lulz.

end result: standard hand w/glove.


Last edited by Jedah; 06-17-2008 at 11:15 PM.
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Old 06-18-2008, 05:10 AM   #24 (permalink)
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Desided to do another one as a walm up before I start work thismorning. I spent alot less time on the low today, about 35-40mins, so had some time in ZBrush. Not enough though, lol.




Made the low the same as I made the last one, started with a box etc + also desided to add a bit of wrist.
Moved in to Zbrush where I jigged a few bits around (moved the thumb) went up to 6SubD.

Low - 264 - 40mins
High - 135329 - 20mins

Cheers

Saff
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Old 06-18-2008, 05:26 AM   #25 (permalink)
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Shouldn't game-artist.net separate sculpting and poly/subpatch modeling into two different kinds of competitions ?

I'd like to participate, but I don't know what kinda 3d object is most appreciated. Should I focus more into optimal polygon flow or detailed sculpting... ? For sure a bad scuplture looks visually more entertaining than a perfect low poly object.
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Last edited by spAce; 06-18-2008 at 05:34 AM.
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Old 06-18-2008, 06:20 AM   #26 (permalink)
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I was wondering that too about poly/sculpt balance..

..although you could argue that a sculpt will suck if the low cage doesn't have optimised topology
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Old 06-18-2008, 12:17 PM   #27 (permalink)
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Not to offend anyone. But some vote for what they consider talent whether it be a balance among methods/styles/abilities or what visibly impresses em. I've noticed the more realistic a model looks and the more appropriate/flattering the render the more likely the entry will win the competition. Do as you like in Max/Maya/Zbrush/etc to accomplish the task just steer clear of dif/norm/spec/etc maps. Don't think you'll be seeing these challenges broken up into styles.

Still whether you think you can win or not, it's great practice and a way to learn and improve your skills which is the whole point of it.

hope that helps,
Tats...
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Old 06-18-2008, 04:25 PM   #28 (permalink)
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i was not able to finish in time. i could have if i stayed more focused on what i was doing but its a learning process.

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Old 06-18-2008, 04:50 PM   #29 (permalink)
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Quote:
Originally Posted by laughing_bun View Post
i was not able to finish in time. i could have if i stayed more focused on what i was doing but its a learning process.
This is probably the first time you've done a hand for which you've done a pretty good job. Give it another try today or tomorrow and I'm pretty sure you're already going to look two-three times better (& complete!). Cheers
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Old 06-18-2008, 07:56 PM   #30 (permalink)
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laughing_bun I think it's a great result for a first try


Done in Maya, i started the modeling the hand and the arm from a cube using extrude face and split polygon tool, i used the same tools to creat fingers using cylender
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