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| View Poll Results: Best Robot? | |||
| ColdRolled |
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1 | 0.91% |
| rrguitar - 1st Entry |
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0 | 0% |
| rrguitar - 2nd Entry |
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0 | 0% |
| swag |
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12 | 10.91% |
| Z-trooper |
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3 | 2.73% |
| Cobalt |
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1 | 0.91% |
| showNOmercy |
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6 | 5.45% |
| Tiros |
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16 | 14.55% |
| druggon |
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3 | 2.73% |
| Jedah - 1st Entry |
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1 | 0.91% |
| Agostinuke |
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9 | 8.18% |
| DeathChronx |
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5 | 4.55% |
| Androidtool |
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5 | 4.55% |
| HamBone - 1st Entry |
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6 | 5.45% |
| fabiodan |
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1 | 0.91% |
| stoopdapoop |
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1 | 0.91% |
| Danked |
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6 | 5.45% |
| HollowIchigoBanki |
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20 | 18.18% |
| Gekko |
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7 | 6.36% |
| boostermoose |
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1 | 0.91% |
| HamBone - 2nd Entry |
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2 | 1.82% |
| Jedah - 2nd Entry |
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4 | 3.64% |
| Voters: 110. You may not vote on this poll | |||
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#33 (permalink) |
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New Artist
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The fact that this is a game forum doesn't mean at all that you must have only low poly just because lol High Poly Modelling is for games too. Games are made with high poly and low poly. High poly baked to low poly through normal maps (to make it short). Speed modeling with high poly count IS useful and btw SUBDs are not that high in polycount until you apply the subds.
Can't find among my billions bookmarks the guy that I have in mind but you could also just look at this guy here just to wow and stop with this misunderstanding: CGTalk - Hipoly game models Just heard of the marriage with CgTalk btw. Not that before that something ever stopped me to be in both forums ![]() |
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#34 (permalink) |
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Amateur Artist
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I GOT A VOTE!!! XD
Who's responsible for this madness? now seriously, thanks for recognizing my work. As a comment, I'd like to call your attention to something: the quality doesn't increase with the time limit! I remember the earlier competitions, and the artwork on them was much better, and with a lower time limit. Why? |
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#35 (permalink) | |
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Artist
![]() 33
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Quote:
If you're talking about only voting for low poly stuff I think that is a bit ignorant seeing as any game model these days consists of millions of polygons at least once during the modelling process. Also, models like cars for driving simulators these days end up at about 200k triangles and that isn't actually low poly. And if I were to make a game consisting only of one person standing in a room I would probably make that person 1 million polygons because that's all you're going to see in that game. Btw, I voted for Hollow. It was between him and Tiros, but in the end I liked Hollow's design more.
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www.twiik.net |
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#36 (permalink) | |
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Senior Artist
![]() 298
- 22
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Quote:
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#38 (permalink) | |
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Senior Artist
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Quote:
Anyway I should say that the design wasn't completely my own. I got it from Junji Okubo (IZMOJUKI). I tried not to copy it exactly though.
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![]() 3D artist at http://www.thinkplaystudios.com/ My Portfolio: http://www.francoisstelluti.com |
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