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#51 (permalink) |
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Game Art Student
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the concept was based on the destroyed ED-209, I did have some illusions that I could a half damaged head in the time frame, but of course not. but I think its worked out well. I used a lot of boxes and cylinders to make it look detailed, the smoke is just cones with noise modifiers, and a noise maps. I wanted to tweak the map a bit more but ran out of time.
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#52 (permalink) |
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Senior Artist
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![]() This was my own design bomb disposal Robot, i was going for detail more than a complicated shape that is why i have a wild poly count, it is about one of the only time i dont have to worry about polys. the track was made starting with a box then shaping it in to a track piece, then copied it 90 times attached them, created a line for the track to follow then used the PathDeform tool to create the track. the rest of the model was made from simple objects ciliders spheres and box, i always only start with one segment and cut the object as and when i need detail. the pipe on the robot were done using lines and setting the to show in the render! |
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#53 (permalink) |
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Artist
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Sentry Bot
Hi all. This is the first time I have ever entered one of these comps but it looked like fun so thought I would give it a go.
Inspiration came from Johnny 5 (short circuit) and was made mostly with extruded cylinders and boxes with a few lofted shapes for the pipes. (used Max btw) Loads more I would like to do but just not enough time. Anyway I hope you like it. I do plan to finish with textures etc, so would welcome any comments or crits. Cheers G ![]() |
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#55 (permalink) | |
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Artist
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Quote:
Last edited by rrguitar; 06-07-2008 at 10:58 PM. |
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| The Following User Says Thank You to rrguitar For This Useful Post: |
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#56 (permalink) |
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New Artist
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![]() Hey guys! I had some time tonight and I thought I'd model another robot for the challenge! Hope you like it! =] Workflow: Torso - Sphere that had the top separated (to use for head). The top section was sunk down in (bevel tool) Head - I used the top of the torso's sphere geometry that I separated, duplicated and rotated it. The eyes are modified cylinders. The neck is a line that I turned into an EditPoly to modify. Arms/Hands - The forearm started as a cylinder. The fingers are modified (FFD 2x2x2) capsules. The upper arm is a cylinder and the socket connector is a sphere. The arm support that runs the length of his back is an arc that I turned into an EditPoly to modify. Legs/Feet - THe socket is a sphere. The upper leg is a cylinder. The shin section was a continuation of the forearm section, it was modified by manipulating vertices. I used 3DS Max to model with. Last edited by HamBone; 06-07-2008 at 11:28 PM. |
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#59 (permalink) |
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New Artist
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Hi all!
I've thought that challenge ends after 8th June (i.e. including 8th June, not excluding), so I've leaved it until sunday=) But nevermind, there is my try: ![]() ![]() Working process: Box, Cylinders, Spheres, Edit Poly, Symmetry. Extrude, Connect, Chamfer, Cut, Bridge. |
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#60 (permalink) |
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Game-Artist.net Staff
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Ah sorry about that. I should probably have a definite ending time. I usually just close the thread after I've got on the computer on sunday. I reckon from now on I'll do it until 15:00 GMT, though I'll have to work that out for other timezones.
Really nice concept for your model, I like your final render aswell, did you do that in max? |
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