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Old 06-01-2008, 10:13 PM   #11 (permalink)
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Haha I was hoping someone would do Bender, I was thinking about it myself, nice job
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Old 06-02-2008, 12:47 AM   #12 (permalink)
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Had fun making this, will try and finish it up later on.

Didn't get a chance to complete, I spent to much time doing small details as I went instead of roughing out the full robot first. Other than his arms, he's missing some details on the body and in the engines and the back of the legs.

Heres the reference image:



Started out with a spline for the toes and extruded that out and duplicated for 1st foot. Next, started with a cylinder for the foot and beveled and extruded until happy, linked toes and duplicated for other side. Used geospheres for the ball sockets and a sphere for the main body. Everything is basically a primitive converted into editable poly and cut/extruded into shape.

Wish I would have managed my time better, 100 minutes goes quick.

Last edited by showNOmercy; 06-03-2008 at 08:01 AM.
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Old 06-02-2008, 05:12 AM   #13 (permalink)
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This was a really fun one.. wish I'd had more time to work on it though. So, once again, I didn't quite finish, yet got further as I didn't spend as much time watching the refs this time

And as said, I ran out of time, which might explain the crazy poly-distrobution and some lack of detail/lots of instanced geometry.

Anyhow, it was really fun making.. Also tried out a new way of rendering.

Surprised none had made this kind of robot yet



/edit: Oh, forgot to add my workflow. Well.. let's see then. I started out by searching around on google to find some good references and ideas. Then I found this little chap and decided to model him.

I searched up some more references and got myself a side/front-view reference image so that I can make sure the scale is somewhat correct and coherent.

Put it into max, started out with a little box which I reshaped and extruded etc. to create his feet. Used other simply primitives which I reshaped going up the legs, body etc.. etc...

Then I began running out of time and quickly thre together some hands, a head and backpack/antennas for him. The only thing which wasn't instanced/made out of a simple primitive were the atennas which were made out of lines.

Don't really know what more to say. There's not much more to it really. I just watched some refs and modeled along.. and as some of the refs were different I had to improvise a bit and somehow make it fit together.

Cheers!

Last edited by Tiros; 06-02-2008 at 08:39 AM.
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Old 06-02-2008, 09:51 AM   #14 (permalink)
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Awesome! I'm gonna work on something tomorrow. Hilarious stuff so far guys.
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Old 06-02-2008, 11:06 AM   #15 (permalink)
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Tiros,
Looks good, I was also waiting for someone to submit the SW Droid. Only suggestions I can offer would be to have curved the torso edges, arms, etc to keep up with the rest of the model and add joints to the wrists. Nicely done.

Tats...
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Old 06-02-2008, 11:21 AM   #16 (permalink)
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Quote:
Originally Posted by Tiros View Post
This was a really fun one.. wish I'd had more time to work on it though. So, once again, I didn't quite finish, yet got further as I didn't spend as much time watching the refs this time

And as said, I ran out of time, which might explain the crazy poly-distrobution and some lack of detail/lots of instanced geometry.

Anyhow, it was really fun making.. Also tried out a new way of rendering.

Surprised none had made this kind of robot yet



/edit: Oh, forgot to add my workflow. Well.. let's see then. I started out by searching around on google to find some good references and ideas. Then I found this little chap and decided to model him.

I searched up some more references and got myself a side/front-view reference image so that I can make sure the scale is somewhat correct and coherent.

Put it into max, started out with a little box which I reshaped and extruded etc. to create his feet. Used other simply primitives which I reshaped going up the legs, body etc.. etc...

Then I began running out of time and quickly thre together some hands, a head and backpack/antennas for him. The only thing which wasn't instanced/made out of a simple primitive were the atennas which were made out of lines.

Don't really know what more to say. There's not much more to it really. I just watched some refs and modeled along.. and as some of the refs were different I had to improvise a bit and somehow make it fit together.

Cheers!
damm you im working on 1

but its realy looking cool
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Last edited by ice_killer; 06-02-2008 at 11:29 AM.
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Old 06-02-2008, 01:17 PM   #17 (permalink)
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removed by my self du not liking it after all
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Last edited by ice_killer; 06-03-2008 at 11:09 AM.
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Old 06-02-2008, 04:16 PM   #18 (permalink)
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We are having a low poly competition at mapcore with the exact same theme ;o

Nice one Tiros.
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Old 06-02-2008, 05:29 PM   #19 (permalink)
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oh well, since tiros made a kick ass model I guess I'll have to try again before the week is over...
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Old 06-02-2008, 07:04 PM   #20 (permalink)
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My entry. Unfortunately, I have not had time to finish model (it concerns fingers, legs, bag fixing, smooths groups). But i necessarily complete it and use in my project.



Created from a box and others primitives using extrude and bavel.
Concept http://img216.imageshack.us/img216/4250/95607878jh0.jpg [by elixir]

update:
high resolution render [411kb] http://img205.imageshack.us/img205/1047/ralphcf1.jpg

Last edited by druggon; 06-03-2008 at 07:04 AM.
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