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Old 04-08-2008, 02:11 PM   #11 (permalink)
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Pong machinez

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Old 04-08-2008, 11:42 PM   #12 (permalink)
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and for my 3rd entry the N64, not totally pleased but you do what you can in an hour.
same as the others started with a box, made some cuts, used the soft selection to curve the N64 and yeah a hole lot of blah

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Old 04-09-2008, 12:03 PM   #13 (permalink)
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Second entry: Playstation 3
I started by making the curved part, and the disk reader. then i made the little PS-logo, and the foot. last i made the text by drawing a lot of polygons.
Everything but the text and logo were made from extruded cubes.
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Old 04-09-2008, 01:52 PM   #14 (permalink)
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Hey, I thought I would try



Made a dreamcast, tried to use some booleans but realised they are still as messy as I remember them. Spent about 45 minutes on the console, then rushed a controller at the end.
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Old 04-10-2008, 02:07 PM   #15 (permalink)
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Angry

sorry double post

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Old 04-10-2008, 02:10 PM   #16 (permalink)
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Game Boy

3DS: Started out with a chamfer box extruded, sliced planes, and chamfered edges for the base model, also booleaned the button indentations with the oiltank primitive. The buttons, are chamfer cylinders and the thumb pad is two chamfer boxes with small oiltanks for the raised parts. I ran out of time though, didnt get to put the volume detail on the side.


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Old 04-11-2008, 08:53 AM   #17 (permalink)
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My entry
made everything out of modified boxes, mainly just chamfer and moving polies
worktime 50 minutes:


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Old 04-11-2008, 05:24 PM   #18 (permalink)
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Smile Cobalts SMC #39 Entry - Game Boy Color

I start with a box and extruded inwards from there. the grid at the bottom left was done with cylinders and boolean. the select and start buttons were meshsmoothed boxes, with a squeeze modifier.
This was done in 3dsMax8



(and click here for my reference image)
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Old 04-12-2008, 04:44 AM   #19 (permalink)
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Third entry:
Everything is from modified boxes and cylinders.
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Old 04-12-2008, 05:32 AM   #20 (permalink)
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Hi its me again
Why is everyone modelling details that should be textured? I don't get it...
I did rush the final part, should have spent less time ensuring a good poly flow and optimization and chamfered those huge sharp ugly things instead.
Fired up MAX, started from a box, carved the cartridge slot in, the L and R button sockets, and created everything from that box. Even the screen was extruded out of it (no, dont worry its not the same object)
created planes, spread them around the button areas, used them as templates to cut square holes through the console's body, chamfered those squares into circles and bevelled in to create those bevels that are around buttons.
the buttons were made from planes too. the 4-way button was the hardest to make, extruded from a square plane the four wings outwards, made an extra vertex to make roundess on it, and carved in the middle carving. then shift+drag cloned the edge loop down (looks like it was extruded though, its the same result)
hope this was helpful ^-^
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