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#13 (permalink) |
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Amateur Artist
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Second entry: Playstation 3
I started by making the curved part, and the disk reader. then i made the little PS-logo, and the foot. last i made the text by drawing a lot of polygons. Everything but the text and logo were made from extruded cubes. ![]()
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#16 (permalink) |
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Senior Artist
![]() 111
- 7
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Game Boy
3DS: Started out with a chamfer box extruded, sliced planes, and chamfered edges for the base model, also booleaned the button indentations with the oiltank primitive. The buttons, are chamfer cylinders and the thumb pad is two chamfer boxes with small oiltanks for the raised parts. I ran out of time though, didnt get to put the volume detail on the side.
![]() Last edited by Androidtool; 04-11-2008 at 08:03 AM. |
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#18 (permalink) |
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Artist
![]() 82
- 3
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I start with a box and extruded inwards from there. the grid at the bottom left was done with cylinders and boolean. the select and start buttons were meshsmoothed boxes, with a squeeze modifier.
This was done in 3dsMax8 ![]() (and click here for my reference image)
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![]() Fragpegs.com -> Ultimate Game Video Resource |
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#20 (permalink) |
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Amateur Artist
![]() 737
- 73
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Hi its me again
![]() Why is everyone modelling details that should be textured? I don't get it... I did rush the final part, should have spent less time ensuring a good poly flow and optimization and chamfered those huge sharp ugly things instead. Fired up MAX, started from a box, carved the cartridge slot in, the L and R button sockets, and created everything from that box. Even the screen was extruded out of it (no, dont worry its not the same object) created planes, spread them around the button areas, used them as templates to cut square holes through the console's body, chamfered those squares into circles and bevelled in to create those bevels that are around buttons. the buttons were made from planes too. the 4-way button was the hardest to make, extruded from a square plane the four wings outwards, made an extra vertex to make roundess on it, and carved in the middle carving. then shift+drag cloned the edge loop down (looks like it was extruded though, its the same result) hope this was helpful ^-^ ![]() |
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