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#12 (permalink) | |
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Game Art Student
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Quote:
didnt do it 100% like that, since I've learned a few more tricks to save time, but anyways, it should do the job nicely. if you look closely at my tracks they are offset in size a few places (its very noticable if you look for it), but it can be solved by spending a bit of time on refining the spline you are following - but that was time I didnt have ![]()
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"Without geometry, life is pointless." |
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| The Following User Says Thank You to Tom For This Useful Post: |
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#13 (permalink) |
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Senior Artist
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military blueprints
www.suurland.com Anyone who needs military blueprints.
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#14 (permalink) |
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Game Art Student
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first time to post something. hope im doing this right :P
i took longer to figure out how to render a wireframe than i actually worked on the model ![]() took a vehicle from netis link. started with a box for the car, extruded/lathed splines and attached them to the body. edit: i fail at uploading :/ Last edited by lefix; 03-28-2008 at 12:50 PM. |
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#16 (permalink) |
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New Artist
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![]() Even though I ran out of time I decided to post anyway. I'm glad it wasn't just me that really struggled with the time limit this time around. I spent 10 mins on the wheels, 10 mins on the turrent and the other 40 mins on the body and details. Then I realised there were a bunch of really horrible vertex and edge problems and it took me 10 mins to clean them up before I could render. As always I used a lot of mirroring and duplication to try and get detail in within a short amount of time... ((On a side note, i'd like to put my vote in for an increased time limit on the challenges. While it's fun to see how much you can accomplish in a short amount of time, I think it forces you to use tricks you already know will work, because you can't really risk the time to try something new. If it was something like 2 hours, you might even have enough time to post a WIP and get some feedback, then use the second hour to improve your submission)) Anyway good luck to everyone, this was a tough one ![]() |
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