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Old 03-09-2008, 02:51 PM   #1 (permalink)
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#37 - March9 - March16 - FootWear


Note: Any footwear will do. fantasy, realistic, futuristic, even dragon footwear
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Old 03-09-2008, 03:49 PM   #2 (permalink)
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This looks awesome, i am going to give it a go.
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Old 03-09-2008, 10:03 PM   #3 (permalink)
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yea. gonna enter this one was well

edit: Btw, here is a site that i think ppl will enjouy for this comp and in general.
The Gym: Men's Gym Shoes - Free Shipping Both Ways & 365-Day Return Policy

basically you select the shoe that you want and then you press to see the larger pictures, and a popup open with the shoe from all views. perfect to be used as blueprints.

Last edited by bitmap; 03-09-2008 at 10:06 PM.
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Old 03-10-2008, 12:55 AM   #4 (permalink)
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Awesome site. Thanks for sharing man.
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Old 03-10-2008, 06:18 AM   #5 (permalink)
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here's mine,



Basically, took a box, made it wedge shaped, put on nurbs smooth and changed the smoothing groups so it smoothed how I wanted. Then --> edit poly and edited it some more. Laces made with splines, blade itself made with a spline. Spikes were extruded polys collapsed into a point.

(sorry for animating it if I wasnt supposed to, just my animation window was open in PS from something else I was working on so I though.. why not? )
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Old 03-10-2008, 08:08 AM   #6 (permalink)
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Well i created a profile for the shoe using the create polygon tool. Then i started adding edges and moving them out to create the shoeform. Then i just move verts til the time was up. The overflow at the top was made by extruding and rotating the edge. The strap around the foot was made from a cylinder and the edges extruded for the full form.
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Old 03-10-2008, 08:24 AM   #7 (permalink)
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Just pointing out that the threads name says #35 and the thread says #37.
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Old 03-11-2008, 02:56 PM   #8 (permalink)
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started from 3 boxes, used bridge in the gaps between then i constructed the main shape of the boot, added some detail with the cut tool, added some chamfers and used a meshsmooth on it
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Old 03-11-2008, 11:31 PM   #9 (permalink)
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High Mountain Footwear

Hello,

This is my entry for the Footwear theme. Its a High Mountain Boot for ice climbing, with crampons included. Unfortunatelly time run out and I didn't get to finish. Still, it is very close to what I wanted.

Started with a box. Continued with Cut Face tool, Extrudes, Split poligon tool. For the rounded metal parts, I created a curve, and then extruded a 5 side poligon through its path.

Hope you people like it.

Nik.

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Old 03-12-2008, 03:31 AM   #10 (permalink)
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nikuskwas: Nice job. Personally I think the little belts would be a normalmap job, but like it isn't allowed you did well. Maybe you can bake this one to a normal and delete the extra geometry to reduce the polycount!

Atius: Something seems to be wrong at the tip. The rubber doesn't smooth well.

Fleshen: Very nice (no remarks, maybe just a better render instead of a ss)

Addi: Job job too, but like I said to nikuskwas, details are better for normal.
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