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#21 (permalink) |
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Amateur Artist
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Hello everyone, i havent posted any entries for contests in a while but this one was very fun so i had to step in
![]() heres my entry: ![]() Name: Vamediah's Skyscraper Polygons: 13372 polys Modeling time: 40 Minutes Rendering: Mental Ray w/Physical Sky: 3 minutes looking at other entires i realized that alot of you missed one of the most important things about skyscrapers, they are huge massive buildings that should have that perspective and alot of things here look very small. So i created a tiny low-poly helicopter to get some perspective on the scale of this perticular building. You cant really see it becasue i renderd from a bystanders perspective, but i did a little extra render of it: ![]() And the other thing that makes it look huge is the amount of floors, i pushed that to the limit becasue i didnt want any fractal patterns appearing in the render, i would have liked to have twise the amount of floors but it coudnt render well. The floor are marked by some triangular balconys buplicated along the walls. nothing else to say, except WIREFRAME |
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#24 (permalink) |
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New Artist
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My Entry
Here's my entry.
![]() I had the same problem as Vamediah where my floorplates were hard to see in my final render... I should have made them bigger but then instead of looking 150m tall it would have only looked about 50. Also my appologies for the less than stellar wireframe... I use modo which doesn't have a wireframe render option so I had to take a screencap of the viewport. Process: I'm not used to modeling this quickly so I based my process around mirroring and cloning. I started with a rectangle I used to block out one corner of the podium. I used an axis slice to cut some floor lines which I then beveled and extruded. Then I just mirrored twice to give me a full rectangular podium. The upper half if just another axis slice to generate the windows, then bevels and extrudes to give a sense of depth. I made extensive use of modo's selections sets after each bevel so I didn't have to manually reselect all my glazing bits. I spent my last 9 mins copying and pasting those little black specs (which are people) from another project I had lying around just to give a sense of scale, then I rendered and slapped some text on it in photoshop. I was pretty sloppy with my modeling so I was surprised it was only 13K triangles. I had a lot of fun with this... looks like everyone else did too. Nice work and good luck to all. |
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